handler
Interfaces, Classes, Traits and Enums
- DeathPacketHandler
- Handlers are attached to sessions to handle packets received from their associated clients. A handler
is mutable and may be removed/replaced at any time.
- HandshakePacketHandler
- Handler responsible for awaiting client response from crypto handshake.
- InGamePacketHandler
- This handler handles packets related to general gameplay.
- LoginPacketHandler
- Handles the initial login phase of the session. This handler is used as the initial state.
- PacketHandler
- Handlers are attached to sessions to handle packets received from their associated clients. A handler
is mutable and may be removed/replaced at any time.
- PreSpawnPacketHandler
- Handler used for the pre-spawn phase of the session.
- ResourcePacksPacketHandler
- Handler used for the resource packs sequence phase of the session. This handler takes care of downloading resource
packs to the client.
- SpawnResponsePacketHandler
- Handlers are attached to sessions to handle packets received from their associated clients. A handler
is mutable and may be removed/replaced at any time.
- StupidJsonDecodeTest