Documentation

EntityLandSound
in package
implements Sound

Played when an entity hits the ground after falling a distance that doesn't cause damage, e.g. due to jumping.

Interfaces, Classes, Traits and Enums

Sound

Table of Contents

$blockLandedOn  : Block
$entity  : Entity
__construct()  : mixed
encode()  : array<string|int, ClientboundPacket>

Properties

Methods

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