EntityAttackNoDamageSound
in package
implements
Sound
Played when a player attacks a mob, but fails to deal damage (e.g. cancelled or attack cooldown).
Interfaces, Classes, Traits and Enums
Table of Contents
- encode() : array<string|int, ClientboundPacket>
Methods
encode()
public
encode(Vector3 $pos) : array<string|int, ClientboundPacket>
Parameters
- $pos : Vector3