Documentation

WorldData

Table of Contents

getDifficulty()  : int
Returns the world difficulty. This will be one of the World constants.
getGenerator()  : string
Returns the generator name
getGeneratorOptions()  : string
getLightningLevel()  : float
getLightningTime()  : int
Returns the time in ticks to the next lightning level change.
getName()  : string
getRainLevel()  : float
getRainTime()  : int
Returns the time in ticks to the next rain level change.
getSeed()  : int
getSpawn()  : Vector3
getTime()  : int
save()  : void
Saves information about the world state, such as weather, time, etc.
setDifficulty()  : void
Sets the world difficulty.
setLightningLevel()  : void
setLightningTime()  : void
Sets the time in ticks to the next lightning level change.
setRainLevel()  : void
setRainTime()  : void
Sets the time in ticks to the next rain level change.
setSpawn()  : void
setTime()  : void

Methods

getDifficulty()

Returns the world difficulty. This will be one of the World constants.

public getDifficulty() : int
Return values
int

getGenerator()

Returns the generator name

public getGenerator() : string
Return values
string

getGeneratorOptions()

public getGeneratorOptions() : string
Return values
string

getLightningLevel()

public getLightningLevel() : float
Return values
float

0.0 - 1.0

getLightningTime()

Returns the time in ticks to the next lightning level change.

public getLightningTime() : int
Return values
int

getName()

public getName() : string
Return values
string

getRainLevel()

public getRainLevel() : float
Return values
float

0.0 - 1.0

getRainTime()

Returns the time in ticks to the next rain level change.

public getRainTime() : int
Return values
int

getSeed()

public getSeed() : int
Return values
int

getTime()

public getTime() : int
Return values
int

save()

Saves information about the world state, such as weather, time, etc.

public save() : void
Return values
void

setDifficulty()

Sets the world difficulty.

public setDifficulty(int $difficulty) : void
Parameters
$difficulty : int
Return values
void

setLightningLevel()

public setLightningLevel(float $level) : void
Parameters
$level : float

0.0 - 1.0

Return values
void

setLightningTime()

Sets the time in ticks to the next lightning level change.

public setLightningTime(int $ticks) : void
Parameters
$ticks : int
Return values
void

setRainLevel()

public setRainLevel(float $level) : void
Parameters
$level : float

0.0 - 1.0

Return values
void

setRainTime()

Sets the time in ticks to the next rain level change.

public setRainTime(int $ticks) : void
Parameters
$ticks : int
Return values
void

setTime()

public setTime(int $value) : void
Parameters
$value : int
Return values
void

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