UIInventorySlotOffset
Table of Contents
-
ANVIL
= [1 => 0, 2 => 1]
-
BEACON_PAYMENT
= 27
-
CARTOGRAPHY_TABLE
= [12 => 0, 13 => 1]
-
COMPOUND_CREATOR_INPUT
= [18 => 0, 19 => 1, 20 => 2, 21 => 3, 22 => 4, 23 => 5, 24 => 6, 25 => 7, 26 => 8]
-
CRAFTING2X2_INPUT
= [28 => 0, 29 => 1, 30 => 2, 31 => 3]
-
CRAFTING3X3_INPUT
= [32 => 0, 33 => 1, 34 => 2, 35 => 3, 36 => 4, 37 => 5, 38 => 6, 39 => 7, 40 => 8]
-
CREATED_ITEM_OUTPUT
= 50
-
CURSOR
= 0
-
ENCHANTING_TABLE
= [14 => 0, 15 => 1]
-
GRINDSTONE
= [16 => 0, 17 => 1]
-
LOOM
= [9 => 0, 10 => 1, 11 => 2]
-
MATERIAL_REDUCER_INPUT
= 8
-
MATERIAL_REDUCER_OUTPUT
= [41 => 0, 42 => 1, 43 => 2, 44 => 3, 45 => 4, 46 => 5, 47 => 6, 48 => 7, 49 => 8]
-
STONE_CUTTER_INPUT
= 3
-
TRADE2_INGREDIENT
= [4 => 0, 5 => 1]
-
TRADE_INGREDIENT
= [6 => 0, 7 => 1]
-
__construct()
: mixed
ANVIL
public
mixed
ANVIL
= [1 => 0, 2 => 1]
BEACON_PAYMENT
public
mixed
BEACON_PAYMENT
= 27
CARTOGRAPHY_TABLE
public
mixed
CARTOGRAPHY_TABLE
= [12 => 0, 13 => 1]
public
mixed
COMPOUND_CREATOR_INPUT
= [18 => 0, 19 => 1, 20 => 2, 21 => 3, 22 => 4, 23 => 5, 24 => 6, 25 => 7, 26 => 8]
public
mixed
CRAFTING2X2_INPUT
= [28 => 0, 29 => 1, 30 => 2, 31 => 3]
public
mixed
CRAFTING3X3_INPUT
= [32 => 0, 33 => 1, 34 => 2, 35 => 3, 36 => 4, 37 => 5, 38 => 6, 39 => 7, 40 => 8]
CREATED_ITEM_OUTPUT
public
mixed
CREATED_ITEM_OUTPUT
= 50
CURSOR
public
mixed
CURSOR
= 0
ENCHANTING_TABLE
public
mixed
ENCHANTING_TABLE
= [14 => 0, 15 => 1]
GRINDSTONE
public
mixed
GRINDSTONE
= [16 => 0, 17 => 1]
LOOM
public
mixed
LOOM
= [9 => 0, 10 => 1, 11 => 2]
public
mixed
MATERIAL_REDUCER_INPUT
= 8
MATERIAL_REDUCER_OUTPUT
public
mixed
MATERIAL_REDUCER_OUTPUT
= [41 => 0, 42 => 1, 43 => 2, 44 => 3, 45 => 4, 46 => 5, 47 => 6, 48 => 7, 49 => 8]
public
mixed
STONE_CUTTER_INPUT
= 3
TRADE2_INGREDIENT
public
mixed
TRADE2_INGREDIENT
= [4 => 0, 5 => 1]
TRADE_INGREDIENT
public
mixed
TRADE_INGREDIENT
= [6 => 0, 7 => 1]
__construct()
private
__construct() : mixed
Return values
mixed
—