Documentation

UIInventorySlotOffset
in package

Table of Contents

ANVIL  = [1 => 0, 2 => 1]
BEACON_PAYMENT  = 27
CARTOGRAPHY_TABLE  = [12 => 0, 13 => 1]
COMPOUND_CREATOR_INPUT  = [18 => 0, 19 => 1, 20 => 2, 21 => 3, 22 => 4, 23 => 5, 24 => 6, 25 => 7, 26 => 8]
CRAFTING2X2_INPUT  = [28 => 0, 29 => 1, 30 => 2, 31 => 3]
CRAFTING3X3_INPUT  = [32 => 0, 33 => 1, 34 => 2, 35 => 3, 36 => 4, 37 => 5, 38 => 6, 39 => 7, 40 => 8]
CREATED_ITEM_OUTPUT  = 50
CURSOR  = 0
ENCHANTING_TABLE  = [14 => 0, 15 => 1]
GRINDSTONE  = [16 => 0, 17 => 1]
LOOM  = [9 => 0, 10 => 1, 11 => 2]
MATERIAL_REDUCER_INPUT  = 8
MATERIAL_REDUCER_OUTPUT  = [41 => 0, 42 => 1, 43 => 2, 44 => 3, 45 => 4, 46 => 5, 47 => 6, 48 => 7, 49 => 8]
STONE_CUTTER_INPUT  = 3
TRADE2_INGREDIENT  = [4 => 0, 5 => 1]
TRADE_INGREDIENT  = [6 => 0, 7 => 1]
__construct()  : mixed

Constants

COMPOUND_CREATOR_INPUT

public mixed COMPOUND_CREATOR_INPUT = [18 => 0, 19 => 1, 20 => 2, 21 => 3, 22 => 4, 23 => 5, 24 => 6, 25 => 7, 26 => 8]

CRAFTING3X3_INPUT

public mixed CRAFTING3X3_INPUT = [32 => 0, 33 => 1, 34 => 2, 35 => 3, 36 => 4, 37 => 5, 38 => 6, 39 => 7, 40 => 8]

MATERIAL_REDUCER_OUTPUT

public mixed MATERIAL_REDUCER_OUTPUT = [41 => 0, 42 => 1, 43 => 2, 44 => 3, 45 => 4, 46 => 5, 47 => 6, 48 => 7, 49 => 8]

Methods

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