EntityMetadataFlags
Table of Contents
-
ACTION
= 4
-
ADMIRING
= 93
-
AFFECTED_BY_GRAVITY
= 48
-
ALWAYS_SHOW_NAMETAG
= 15
-
ANGRY
= 25
-
AVOIDING_BLOCK
= 86
-
AVOIDING_MOBS
= 85
-
BABY
= 11
-
BLOCKED_USING_DAMAGED_SHIELD
= 74
-
BLOCKED_USING_SHIELD
= 73
-
BLOCKING
= 71
-
BREAKING_OBSTRUCTION
= 79
-
BREATHING
= 35
-
BRIBED
= 57
-
CAN_CLIMB
= 19
-
CAN_FLY
= 21
-
CAN_POWER_JUMP
= 45
-
CAN_SHOW_NAMETAG
= 14
-
CELEBRATING
= 92
-
CELEBRATING_SPECIAL
= 94
-
CHARGE_ATTACK
= 43
-
CHARGED
= 27
-
CHESTED
= 36
-
CONTAINER_PRIVATE
= 53
-
CONVERTING
= 12
-
CRITICAL
= 13
-
DANCING
= 50
-
DELAYED_ATTACKING
= 84
-
DOOR_BREAKER
= 78
-
DOOR_OPENER
= 80
-
EATING
= 62
-
ELDER
= 33
-
EMOTING
= 91
-
ENCHANTED
= 51
-
EVOKER_SPELL
= 42
-
FACING_TARGET_TO_RANGE_ATTACK
= 87
-
FALL_THROUGH_SCAFFOLDING
= 70
-
FIRE_IMMUNE
= 49
-
GLIDING
= 32
-
HAS_COLLISION
= 47
-
HIDDEN_WHEN_INVISIBLE
= 88
-
IDLING
= 41
-
IGNITED
= 10
-
ILLAGER_CAPTAIN
= 81
-
IMMOBILE
= 16
-
IN_ASCENDABLE_BLOCK
= 98
-
IN_SCAFFOLDING
= 68
-
INLOVE
= 7
-
INTERESTED
= 26
-
INVISIBLE
= 5
-
IS_IN_UI
= 89
-
LAYING_DOWN
= 63
-
LAYING_EGG
= 59
-
LEASHED
= 30
-
LINGER
= 46
-
MOVING
= 34
-
NO_AI
= 16
-
ONFIRE
= 0
-
ORPHANED
= 29
-
OUT_OF_CONTROL
= 95
-
OVER_DESCENDABLE_BLOCK
= 99
-
OVER_SCAFFOLDING
= 69
-
PLAYING_DEAD
= 97
-
POWERED
= 9
-
PREGNANT
= 58
-
RAM_ATTACK
= 96
-
REARING
= 39
-
RESTING
= 23
-
RIDER_CAN_PICK
= 60
-
RIDING
= 2
-
ROARING
= 83
-
ROLLING
= 66
-
SADDLED
= 8
-
SCARED
= 67
-
SHEARED
= 31
-
SHOW_TRIDENT_ROPE
= 52
-
SHOWBASE
= 38
-
SILENT
= 17
-
SITTING
= 24
-
SLEEPING
= 75
-
SNEAKING
= 1
-
SNEEZING
= 64
-
SPIN_ATTACK
= 55
-
SPRINTING
= 3
-
STACKABLE
= 37
-
STALKING
= 90
-
STUNNED
= 82
-
SWIMMER
= 20
-
SWIMMING
= 56
-
TAMED
= 28
-
TEMPTED
= 6
-
TRADE_INTEREST
= 77
-
TRANSFORMING
= 54
-
TRANSITION_BLOCKING
= 72
-
TRANSITION_SITTING
= 61
-
TRUSTING
= 65
-
VIBRATING
= 40
-
WALKER
= 22
-
WALLCLIMBING
= 18
-
WANTS_TO_WAKE
= 76
-
WASD_CONTROLLED
= 44
-
__construct()
: mixed
ACTION
public
mixed
ACTION
= 4
ADMIRING
public
mixed
ADMIRING
= 93
AFFECTED_BY_GRAVITY
public
mixed
AFFECTED_BY_GRAVITY
= 48
public
mixed
ALWAYS_SHOW_NAMETAG
= 15
ANGRY
public
mixed
ANGRY
= 25
AVOIDING_BLOCK
public
mixed
AVOIDING_BLOCK
= 86
AVOIDING_MOBS
public
mixed
AVOIDING_MOBS
= 85
BABY
public
mixed
BABY
= 11
BLOCKED_USING_DAMAGED_SHIELD
public
mixed
BLOCKED_USING_DAMAGED_SHIELD
= 74
BLOCKED_USING_SHIELD
public
mixed
BLOCKED_USING_SHIELD
= 73
BLOCKING
public
mixed
BLOCKING
= 71
BREAKING_OBSTRUCTION
public
mixed
BREAKING_OBSTRUCTION
= 79
BREATHING
public
mixed
BREATHING
= 35
BRIBED
public
mixed
BRIBED
= 57
CAN_CLIMB
public
mixed
CAN_CLIMB
= 19
CAN_FLY
public
mixed
CAN_FLY
= 21
CAN_POWER_JUMP
public
mixed
CAN_POWER_JUMP
= 45
public
mixed
CAN_SHOW_NAMETAG
= 14
CELEBRATING
public
mixed
CELEBRATING
= 92
CELEBRATING_SPECIAL
public
mixed
CELEBRATING_SPECIAL
= 94
CHARGE_ATTACK
public
mixed
CHARGE_ATTACK
= 43
CHARGED
public
mixed
CHARGED
= 27
CHESTED
public
mixed
CHESTED
= 36
CONTAINER_PRIVATE
public
mixed
CONTAINER_PRIVATE
= 53
CONVERTING
public
mixed
CONVERTING
= 12
CRITICAL
public
mixed
CRITICAL
= 13
DANCING
public
mixed
DANCING
= 50
DELAYED_ATTACKING
public
mixed
DELAYED_ATTACKING
= 84
DOOR_BREAKER
public
mixed
DOOR_BREAKER
= 78
DOOR_OPENER
public
mixed
DOOR_OPENER
= 80
EATING
public
mixed
EATING
= 62
ELDER
public
mixed
ELDER
= 33
EMOTING
public
mixed
EMOTING
= 91
ENCHANTED
public
mixed
ENCHANTED
= 51
EVOKER_SPELL
public
mixed
EVOKER_SPELL
= 42
FACING_TARGET_TO_RANGE_ATTACK
public
mixed
FACING_TARGET_TO_RANGE_ATTACK
= 87
FALL_THROUGH_SCAFFOLDING
public
mixed
FALL_THROUGH_SCAFFOLDING
= 70
FIRE_IMMUNE
public
mixed
FIRE_IMMUNE
= 49
GLIDING
public
mixed
GLIDING
= 32
HAS_COLLISION
public
mixed
HAS_COLLISION
= 47
HIDDEN_WHEN_INVISIBLE
public
mixed
HIDDEN_WHEN_INVISIBLE
= 88
IDLING
public
mixed
IDLING
= 41
IGNITED
public
mixed
IGNITED
= 10
ILLAGER_CAPTAIN
public
mixed
ILLAGER_CAPTAIN
= 81
IMMOBILE
public
mixed
IMMOBILE
= 16
IN_ASCENDABLE_BLOCK
public
mixed
IN_ASCENDABLE_BLOCK
= 98
IN_SCAFFOLDING
public
mixed
IN_SCAFFOLDING
= 68
INLOVE
public
mixed
INLOVE
= 7
INTERESTED
public
mixed
INTERESTED
= 26
INVISIBLE
public
mixed
INVISIBLE
= 5
IS_IN_UI
public
mixed
IS_IN_UI
= 89
LAYING_DOWN
public
mixed
LAYING_DOWN
= 63
LAYING_EGG
public
mixed
LAYING_EGG
= 59
LEASHED
public
mixed
LEASHED
= 30
LINGER
public
mixed
LINGER
= 46
MOVING
public
mixed
MOVING
= 34
NO_AI
public
mixed
NO_AI
= 16
ONFIRE
public
mixed
ONFIRE
= 0
ORPHANED
public
mixed
ORPHANED
= 29
OUT_OF_CONTROL
public
mixed
OUT_OF_CONTROL
= 95
OVER_DESCENDABLE_BLOCK
public
mixed
OVER_DESCENDABLE_BLOCK
= 99
OVER_SCAFFOLDING
public
mixed
OVER_SCAFFOLDING
= 69
PLAYING_DEAD
public
mixed
PLAYING_DEAD
= 97
POWERED
public
mixed
POWERED
= 9
PREGNANT
public
mixed
PREGNANT
= 58
RAM_ATTACK
public
mixed
RAM_ATTACK
= 96
REARING
public
mixed
REARING
= 39
RESTING
public
mixed
RESTING
= 23
RIDER_CAN_PICK
public
mixed
RIDER_CAN_PICK
= 60
RIDING
public
mixed
RIDING
= 2
ROARING
public
mixed
ROARING
= 83
ROLLING
public
mixed
ROLLING
= 66
SADDLED
public
mixed
SADDLED
= 8
SCARED
public
mixed
SCARED
= 67
SHEARED
public
mixed
SHEARED
= 31
SHOW_TRIDENT_ROPE
public
mixed
SHOW_TRIDENT_ROPE
= 52
SHOWBASE
public
mixed
SHOWBASE
= 38
SILENT
public
mixed
SILENT
= 17
SITTING
public
mixed
SITTING
= 24
SLEEPING
public
mixed
SLEEPING
= 75
SNEAKING
public
mixed
SNEAKING
= 1
SNEEZING
public
mixed
SNEEZING
= 64
SPIN_ATTACK
public
mixed
SPIN_ATTACK
= 55
SPRINTING
public
mixed
SPRINTING
= 3
STACKABLE
public
mixed
STACKABLE
= 37
STALKING
public
mixed
STALKING
= 90
STUNNED
public
mixed
STUNNED
= 82
SWIMMER
public
mixed
SWIMMER
= 20
SWIMMING
public
mixed
SWIMMING
= 56
TAMED
public
mixed
TAMED
= 28
TEMPTED
public
mixed
TEMPTED
= 6
TRADE_INTEREST
public
mixed
TRADE_INTEREST
= 77
public
mixed
TRANSFORMING
= 54
TRANSITION_BLOCKING
public
mixed
TRANSITION_BLOCKING
= 72
TRANSITION_SITTING
public
mixed
TRANSITION_SITTING
= 61
TRUSTING
public
mixed
TRUSTING
= 65
VIBRATING
public
mixed
VIBRATING
= 40
WALKER
public
mixed
WALKER
= 22
WALLCLIMBING
public
mixed
WALLCLIMBING
= 18
WANTS_TO_WAKE
public
mixed
WANTS_TO_WAKE
= 76
WASD_CONTROLLED
public
mixed
WASD_CONTROLLED
= 44
__construct()
private
__construct() : mixed
Return values
mixed
—