Documentation

LevelEvent
in package

Table of Contents

ADD_PARTICLE_MASK  = 0x4000
BLOCK_BREAK_SPEED  = 3602
BLOCK_START_BREAK  = 3600
BLOCK_STOP_BREAK  = 3601
BONE_MEAL_USE  = 2005
CAULDRON_ADD_DYE  = 3508
CAULDRON_CLEAN_ARMOR  = 3503
CAULDRON_CLEAN_BANNER  = 3509
CAULDRON_DYE_ARMOR  = 3502
CAULDRON_EXPLODE  = 3501
CAULDRON_FILL_POTION  = 3504
CAULDRON_FILL_WATER  = 3506
CAULDRON_TAKE_POTION  = 3505
CAULDRON_TAKE_WATER  = 3507
COPPER_SCRAPE  = 2032
COPPER_WAX_OFF  = 2031
COPPER_WAX_ON  = 2030
GUARDIAN_CURSE  = 2006
NUMBER_OF_SLEEPING_PLAYERS  = 9801
PARTICLE_AGENT_SPAWN  = 3511
PARTICLE_ARMOR_STAND_DESTROY  = 2017
PARTICLE_BLOCK_EXPLODE  = 2026
PARTICLE_BLOCK_FORCE_FIELD  = 2008
PARTICLE_BUBBLE  = 2015
PARTICLE_CAULDRON_FLUSH  = 3510
PARTICLE_CRITICAL_HIT  = 2012
PARTICLE_CROP_EATEN  = 2011
PARTICLE_DEATH_SMOKE  = 2007
PARTICLE_DESTROY  = 2001
PARTICLE_DESTROY_NO_SOUND  = 2021
PARTICLE_DRAGON_EGG_TELEPORT  = 2010
PARTICLE_DRIPSTONE_DRIP  = 2028
PARTICLE_EGG_BREAK  = 2019
PARTICLE_EGG_PUNCH  = 2018
PARTICLE_ELECTRIC_SPARK  = 2033
PARTICLE_ENDERMAN_TELEPORT  = 2013
PARTICLE_EVAPORATE  = 2016
PARTICLE_EXPLODE  = 2025
PARTICLE_EYE_DESPAWN  = 2003
PARTICLE_FIZZ  = 2029
PARTICLE_ICE_EVAPORATE  = 2020
PARTICLE_KNOCKBACK_ROAR  = 2022
PARTICLE_POINT_CLOUD  = 2024
PARTICLE_PROJECTILE_HIT  = 2009
PARTICLE_PUNCH_BLOCK  = 2014
PARTICLE_SCULK_CATALYST_BLOOM  = 2036
PARTICLE_SCULK_SHRIEK  = 2035
PARTICLE_SHOOT  = 2000
PARTICLE_SPAWN  = 2004
PARTICLE_SPLASH  = 2002
PARTICLE_TELEPORT_TRAIL  = 2023
PARTICLE_TURTLE_EGG_GROW  = 2034
PARTICLE_VIBRATION_SIGNAL  = 2027
PAUSE_GAME  = 3005
PAUSE_GAME_NO_SCREEN  = 3006
PLAYERS_SLEEPING  = 9800
REDSTONE_TRIGGER  = 3500
SET_DATA  = 4000
SET_GAME_SPEED  = 3007
SOUND_ANVIL_BREAK  = 1020
SOUND_ANVIL_FALL  = 1022
SOUND_ANVIL_USE  = 1021
SOUND_ARMOR_STAND_BREAK  = 1060
SOUND_ARMOR_STAND_FALL  = 1062
SOUND_ARMOR_STAND_HIT  = 1061
SOUND_ARMOR_STAND_PLACE  = 1063
SOUND_BLAZE_SHOOT  = 1009
SOUND_CAMERA  = 1050
SOUND_CAULDRON_FILL_LAVA  = 3512
SOUND_CAULDRON_FILL_POWDER_SNOW  = 3514
SOUND_CAULDRON_TAKE_LAVA  = 3513
SOUND_CAULDRON_TAKE_POWDER_SNOW  = 3515
SOUND_CLICK  = 1000
SOUND_CLICK_FAIL  = 1001
SOUND_DOOR  = 1003
SOUND_DOOR_BUMP  = 1010
SOUND_DOOR_CRASH  = 1012
SOUND_DYE_USED  = 1065
SOUND_ENDERMAN_TELEPORT  = 1018
SOUND_FIZZ  = 1004
SOUND_GHAST  = 1007
SOUND_GHAST_SHOOT  = 1008
SOUND_IGNITE  = 1005
SOUND_INK_SAC_USED  = 1066
SOUND_ITEMFRAME_ADD_ITEM  = 1040
SOUND_ITEMFRAME_PLACE  = 1042
SOUND_ITEMFRAME_REMOVE  = 1041
SOUND_ITEMFRAME_REMOVE_ITEM  = 1043
SOUND_ITEMFRAME_ROTATE_ITEM  = 1044
SOUND_ORB  = 1051
SOUND_PLAY_RECORDING  = 1006
SOUND_POINTED_DRIPSTONE_FALL  = 1064
SOUND_POP  = 1030
SOUND_PORTAL  = 1032
SOUND_SHOOT  = 1002
SOUND_TOTEM  = 1052
SOUND_ZOMBIE_CONVERT  = 1017
SOUND_ZOMBIE_INFECTED  = 1016
START_RAIN  = 3001
START_THUNDER  = 3002
STOP_RAIN  = 3003
STOP_THUNDER  = 3004
__construct()  : mixed

Constants

ADD_PARTICLE_MASK

public mixed ADD_PARTICLE_MASK = 0x4000

BLOCK_BREAK_SPEED

public mixed BLOCK_BREAK_SPEED = 3602

BLOCK_START_BREAK

public mixed BLOCK_START_BREAK = 3600

BLOCK_STOP_BREAK

public mixed BLOCK_STOP_BREAK = 3601

CAULDRON_ADD_DYE

public mixed CAULDRON_ADD_DYE = 3508

CAULDRON_CLEAN_ARMOR

public mixed CAULDRON_CLEAN_ARMOR = 3503

CAULDRON_CLEAN_BANNER

public mixed CAULDRON_CLEAN_BANNER = 3509

CAULDRON_DYE_ARMOR

public mixed CAULDRON_DYE_ARMOR = 3502

CAULDRON_EXPLODE

public mixed CAULDRON_EXPLODE = 3501

CAULDRON_FILL_POTION

public mixed CAULDRON_FILL_POTION = 3504

CAULDRON_FILL_WATER

public mixed CAULDRON_FILL_WATER = 3506

CAULDRON_TAKE_POTION

public mixed CAULDRON_TAKE_POTION = 3505

CAULDRON_TAKE_WATER

public mixed CAULDRON_TAKE_WATER = 3507

COPPER_WAX_OFF

public mixed COPPER_WAX_OFF = 2031

GUARDIAN_CURSE

public mixed GUARDIAN_CURSE = 2006

NUMBER_OF_SLEEPING_PLAYERS

public mixed NUMBER_OF_SLEEPING_PLAYERS = 9801

PARTICLE_AGENT_SPAWN

public mixed PARTICLE_AGENT_SPAWN = 3511

PARTICLE_ARMOR_STAND_DESTROY

public mixed PARTICLE_ARMOR_STAND_DESTROY = 2017

PARTICLE_BLOCK_EXPLODE

public mixed PARTICLE_BLOCK_EXPLODE = 2026

PARTICLE_BLOCK_FORCE_FIELD

public mixed PARTICLE_BLOCK_FORCE_FIELD = 2008

PARTICLE_BUBBLE

public mixed PARTICLE_BUBBLE = 2015

PARTICLE_CAULDRON_FLUSH

public mixed PARTICLE_CAULDRON_FLUSH = 3510

PARTICLE_CRITICAL_HIT

public mixed PARTICLE_CRITICAL_HIT = 2012

PARTICLE_CROP_EATEN

public mixed PARTICLE_CROP_EATEN = 2011

PARTICLE_DEATH_SMOKE

public mixed PARTICLE_DEATH_SMOKE = 2007

PARTICLE_DESTROY

public mixed PARTICLE_DESTROY = 2001

PARTICLE_DESTROY_NO_SOUND

public mixed PARTICLE_DESTROY_NO_SOUND = 2021

PARTICLE_DRAGON_EGG_TELEPORT

public mixed PARTICLE_DRAGON_EGG_TELEPORT = 2010

PARTICLE_DRIPSTONE_DRIP

public mixed PARTICLE_DRIPSTONE_DRIP = 2028

PARTICLE_EGG_BREAK

public mixed PARTICLE_EGG_BREAK = 2019

PARTICLE_EGG_PUNCH

public mixed PARTICLE_EGG_PUNCH = 2018

PARTICLE_ELECTRIC_SPARK

public mixed PARTICLE_ELECTRIC_SPARK = 2033

PARTICLE_ENDERMAN_TELEPORT

public mixed PARTICLE_ENDERMAN_TELEPORT = 2013

PARTICLE_EVAPORATE

public mixed PARTICLE_EVAPORATE = 2016

PARTICLE_EXPLODE

public mixed PARTICLE_EXPLODE = 2025

PARTICLE_EYE_DESPAWN

public mixed PARTICLE_EYE_DESPAWN = 2003

PARTICLE_ICE_EVAPORATE

public mixed PARTICLE_ICE_EVAPORATE = 2020

PARTICLE_KNOCKBACK_ROAR

public mixed PARTICLE_KNOCKBACK_ROAR = 2022

PARTICLE_POINT_CLOUD

public mixed PARTICLE_POINT_CLOUD = 2024

PARTICLE_PROJECTILE_HIT

public mixed PARTICLE_PROJECTILE_HIT = 2009

PARTICLE_PUNCH_BLOCK

public mixed PARTICLE_PUNCH_BLOCK = 2014

PARTICLE_SCULK_CATALYST_BLOOM

public mixed PARTICLE_SCULK_CATALYST_BLOOM = 2036

PARTICLE_SCULK_SHRIEK

public mixed PARTICLE_SCULK_SHRIEK = 2035

PARTICLE_SHOOT

public mixed PARTICLE_SHOOT = 2000

PARTICLE_SPAWN

public mixed PARTICLE_SPAWN = 2004

PARTICLE_SPLASH

public mixed PARTICLE_SPLASH = 2002

PARTICLE_TELEPORT_TRAIL

public mixed PARTICLE_TELEPORT_TRAIL = 2023

PARTICLE_TURTLE_EGG_GROW

public mixed PARTICLE_TURTLE_EGG_GROW = 2034

PARTICLE_VIBRATION_SIGNAL

public mixed PARTICLE_VIBRATION_SIGNAL = 2027

PAUSE_GAME_NO_SCREEN

public mixed PAUSE_GAME_NO_SCREEN = 3006

PLAYERS_SLEEPING

public mixed PLAYERS_SLEEPING = 9800

REDSTONE_TRIGGER

public mixed REDSTONE_TRIGGER = 3500

SET_GAME_SPEED

public mixed SET_GAME_SPEED = 3007

SOUND_ANVIL_BREAK

public mixed SOUND_ANVIL_BREAK = 1020

SOUND_ANVIL_FALL

public mixed SOUND_ANVIL_FALL = 1022

SOUND_ANVIL_USE

public mixed SOUND_ANVIL_USE = 1021

SOUND_ARMOR_STAND_BREAK

public mixed SOUND_ARMOR_STAND_BREAK = 1060

SOUND_ARMOR_STAND_FALL

public mixed SOUND_ARMOR_STAND_FALL = 1062

SOUND_ARMOR_STAND_HIT

public mixed SOUND_ARMOR_STAND_HIT = 1061

SOUND_ARMOR_STAND_PLACE

public mixed SOUND_ARMOR_STAND_PLACE = 1063

SOUND_BLAZE_SHOOT

public mixed SOUND_BLAZE_SHOOT = 1009

SOUND_CAULDRON_FILL_LAVA

public mixed SOUND_CAULDRON_FILL_LAVA = 3512

SOUND_CAULDRON_FILL_POWDER_SNOW

public mixed SOUND_CAULDRON_FILL_POWDER_SNOW = 3514

SOUND_CAULDRON_TAKE_LAVA

public mixed SOUND_CAULDRON_TAKE_LAVA = 3513

SOUND_CAULDRON_TAKE_POWDER_SNOW

public mixed SOUND_CAULDRON_TAKE_POWDER_SNOW = 3515

SOUND_CLICK_FAIL

public mixed SOUND_CLICK_FAIL = 1001

SOUND_DOOR_BUMP

public mixed SOUND_DOOR_BUMP = 1010

SOUND_DOOR_CRASH

public mixed SOUND_DOOR_CRASH = 1012

SOUND_DYE_USED

public mixed SOUND_DYE_USED = 1065

SOUND_ENDERMAN_TELEPORT

public mixed SOUND_ENDERMAN_TELEPORT = 1018

SOUND_GHAST_SHOOT

public mixed SOUND_GHAST_SHOOT = 1008

SOUND_INK_SAC_USED

public mixed SOUND_INK_SAC_USED = 1066

SOUND_ITEMFRAME_ADD_ITEM

public mixed SOUND_ITEMFRAME_ADD_ITEM = 1040

SOUND_ITEMFRAME_PLACE

public mixed SOUND_ITEMFRAME_PLACE = 1042

SOUND_ITEMFRAME_REMOVE

public mixed SOUND_ITEMFRAME_REMOVE = 1041

SOUND_ITEMFRAME_REMOVE_ITEM

public mixed SOUND_ITEMFRAME_REMOVE_ITEM = 1043

SOUND_ITEMFRAME_ROTATE_ITEM

public mixed SOUND_ITEMFRAME_ROTATE_ITEM = 1044

SOUND_PLAY_RECORDING

public mixed SOUND_PLAY_RECORDING = 1006

SOUND_POINTED_DRIPSTONE_FALL

public mixed SOUND_POINTED_DRIPSTONE_FALL = 1064

SOUND_ZOMBIE_CONVERT

public mixed SOUND_ZOMBIE_CONVERT = 1017

SOUND_ZOMBIE_INFECTED

public mixed SOUND_ZOMBIE_INFECTED = 1016

START_THUNDER

public mixed START_THUNDER = 3002

Methods

__construct()

private __construct() : mixed
Return values
mixed

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