Documentation

SharpnessEnchantment extends MeleeWeaponEnchantment
in package

Classes extending this class can be applied to weapons and activate when used by a mob to attack another mob in melee combat.

Table of Contents

$maxLevel  : int
$name  : Translatable|string
$primaryItemFlags  : int
$rarity  : int
$secondaryItemFlags  : int
__clone()  : mixed
__construct()  : mixed
__serialize()  : array<string|int, mixed>
__unserialize()  : void
getDamageBonus()  : float
Returns the amount of additional damage caused by this enchantment to applicable targets.
getMaxLevel()  : int
Returns the maximum level of this enchantment that can be found on an enchantment table.
getName()  : Translatable|string
Returns a translation key for this enchantment's name.
getPrimaryItemFlags()  : int
Returns a bitset indicating what item types can have this item applied from an enchanting table.
getRarity()  : int
Returns an int constant indicating how rare this enchantment type is.
getSecondaryItemFlags()  : int
Returns a bitset indicating what item types cannot have this item applied from an enchanting table, but can from an anvil.
hasPrimaryItemType()  : bool
Returns whether this enchantment can apply to the item type from an enchanting table.
hasSecondaryItemType()  : bool
Returns whether this enchantment can apply to the item type from an anvil, if it is not a primary item.
isApplicableTo()  : bool
Returns whether this melee enchantment has an effect on the target entity. For example, Smite only applies to undead mobs.
onPostAttack()  : void
Called after damaging the entity to apply any post damage effects to the target.

Properties

Methods

__clone()

public final __clone() : mixed
Return values
mixed

__construct()

public __construct(Translatable|string $name, int $rarity, int $primaryItemFlags, int $secondaryItemFlags, int $maxLevel) : mixed
Parameters
$name : Translatable|string
$rarity : int
$primaryItemFlags : int
$secondaryItemFlags : int
$maxLevel : int
Return values
mixed

__serialize()

public final __serialize() : array<string|int, mixed>
Return values
array<string|int, mixed>

__unserialize()

public final __unserialize(array<string|int, mixed> $data) : void
Parameters
$data : array<string|int, mixed>
Return values
void

getDamageBonus()

Returns the amount of additional damage caused by this enchantment to applicable targets.

public getDamageBonus(int $enchantmentLevel) : float
Parameters
$enchantmentLevel : int
Return values
float

getMaxLevel()

Returns the maximum level of this enchantment that can be found on an enchantment table.

public getMaxLevel() : int
Return values
int

getPrimaryItemFlags()

Returns a bitset indicating what item types can have this item applied from an enchanting table.

public getPrimaryItemFlags() : int
Return values
int

getRarity()

Returns an int constant indicating how rare this enchantment type is.

public getRarity() : int
Return values
int

getSecondaryItemFlags()

Returns a bitset indicating what item types cannot have this item applied from an enchanting table, but can from an anvil.

public getSecondaryItemFlags() : int
Return values
int

hasPrimaryItemType()

Returns whether this enchantment can apply to the item type from an enchanting table.

public hasPrimaryItemType(int $flag) : bool
Parameters
$flag : int
Return values
bool

hasSecondaryItemType()

Returns whether this enchantment can apply to the item type from an anvil, if it is not a primary item.

public hasSecondaryItemType(int $flag) : bool
Parameters
$flag : int
Return values
bool

isApplicableTo()

Returns whether this melee enchantment has an effect on the target entity. For example, Smite only applies to undead mobs.

public isApplicableTo(Entity $victim) : bool
Parameters
$victim : Entity
Return values
bool

onPostAttack()

Called after damaging the entity to apply any post damage effects to the target.

public onPostAttack(Entity $attacker, Entity $victim, int $enchantmentLevel) : void
Parameters
$attacker : Entity
$victim : Entity
$enchantmentLevel : int
Return values
void

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