VanillaItems
in package
Uses
CloningRegistryTrait
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Tags
Table of Contents
- ACACIA_BOAT() : Boat
- APPLE() : Apple
- ARROW() : Arrow
- AWKWARD_POTION() : Potion
- AWKWARD_SPLASH_POTION() : SplashPotion
- BAKED_POTATO() : BakedPotato
- BEETROOT() : Beetroot
- BEETROOT_SEEDS() : BeetrootSeeds
- BEETROOT_SOUP() : BeetrootSoup
- BIRCH_BOAT() : Boat
- BLACK_BED() : Bed
- BLACK_DYE() : Dye
- BLAZE_POWDER() : Item
- BLAZE_ROD() : BlazeRod
- BLEACH() : Item
- BLUE_BED() : Bed
- BLUE_DYE() : Dye
- BONE() : Item
- BONE_MEAL() : Fertilizer
- BOOK() : Book
- BOW() : Bow
- BOWL() : Bowl
- BREAD() : Bread
- BRICK() : Item
- BROWN_BED() : Bed
- BROWN_DYE() : Dye
- BUCKET() : Bucket
- CARROT() : Carrot
- CHAINMAIL_BOOTS() : Armor
- CHAINMAIL_CHESTPLATE() : Armor
- CHAINMAIL_HELMET() : Armor
- CHAINMAIL_LEGGINGS() : Armor
- CHARCOAL() : Coal
- CHEMICAL_ALUMINIUM_OXIDE() : Item
- CHEMICAL_AMMONIA() : Item
- CHEMICAL_BARIUM_SULPHATE() : Item
- CHEMICAL_BENZENE() : Item
- CHEMICAL_BORON_TRIOXIDE() : Item
- CHEMICAL_CALCIUM_BROMIDE() : Item
- CHEMICAL_CALCIUM_CHLORIDE() : Item
- CHEMICAL_CERIUM_CHLORIDE() : Item
- CHEMICAL_CHARCOAL() : Item
- CHEMICAL_CRUDE_OIL() : Item
- CHEMICAL_GLUE() : Item
- CHEMICAL_HYDROGEN_PEROXIDE() : Item
- CHEMICAL_HYPOCHLORITE() : Item
- CHEMICAL_INK() : Item
- CHEMICAL_IRON_SULPHIDE() : Item
- CHEMICAL_LATEX() : Item
- CHEMICAL_LITHIUM_HYDRIDE() : Item
- CHEMICAL_LUMINOL() : Item
- CHEMICAL_MAGNESIUM_NITRATE() : Item
- CHEMICAL_MAGNESIUM_OXIDE() : Item
- CHEMICAL_MAGNESIUM_SALTS() : Item
- CHEMICAL_MERCURIC_CHLORIDE() : Item
- CHEMICAL_POLYETHYLENE() : Item
- CHEMICAL_POTASSIUM_CHLORIDE() : Item
- CHEMICAL_POTASSIUM_IODIDE() : Item
- CHEMICAL_RUBBISH() : Item
- CHEMICAL_SALT() : Item
- CHEMICAL_SOAP() : Item
- CHEMICAL_SODIUM_ACETATE() : Item
- CHEMICAL_SODIUM_FLUORIDE() : Item
- CHEMICAL_SODIUM_HYDRIDE() : Item
- CHEMICAL_SODIUM_HYDROXIDE() : Item
- CHEMICAL_SODIUM_HYPOCHLORITE() : Item
- CHEMICAL_SODIUM_OXIDE() : Item
- CHEMICAL_SUGAR() : Item
- CHEMICAL_SULPHATE() : Item
- CHEMICAL_TUNGSTEN_CHLORIDE() : Item
- CHEMICAL_WATER() : Item
- CHORUS_FRUIT() : ChorusFruit
- CLAY() : Item
- CLOCK() : Clock
- CLOWNFISH() : Clownfish
- COAL() : Coal
- COCOA_BEANS() : CocoaBeans
- COMPASS() : Compass
- COOKED_CHICKEN() : CookedChicken
- COOKED_FISH() : CookedFish
- COOKED_MUTTON() : CookedMutton
- COOKED_PORKCHOP() : CookedPorkchop
- COOKED_RABBIT() : CookedRabbit
- COOKED_SALMON() : CookedSalmon
- COOKIE() : Cookie
- CREEPER_HEAD() : Skull
- CYAN_BED() : Bed
- CYAN_DYE() : Dye
- DARK_OAK_BOAT() : Boat
- DIAMOND() : Item
- DIAMOND_AXE() : Axe
- DIAMOND_BOOTS() : Armor
- DIAMOND_CHESTPLATE() : Armor
- DIAMOND_HELMET() : Armor
- DIAMOND_HOE() : Hoe
- DIAMOND_LEGGINGS() : Armor
- DIAMOND_PICKAXE() : Pickaxe
- DIAMOND_SHOVEL() : Shovel
- DIAMOND_SWORD() : Sword
- DRAGON_BREATH() : Item
- DRAGON_HEAD() : Skull
- DRIED_KELP() : DriedKelp
- EGG() : Egg
- EMERALD() : Item
- ENCHANTED_GOLDEN_APPLE() : GoldenAppleEnchanted
- ENDER_PEARL() : EnderPearl
- EXPERIENCE_BOTTLE() : ExperienceBottle
- FEATHER() : Item
- FERMENTED_SPIDER_EYE() : Item
- FIRE_RESISTANCE_POTION() : Potion
- FIRE_RESISTANCE_SPLASH_POTION() : SplashPotion
- FISHING_ROD() : FishingRod
- FLINT() : Item
- FLINT_AND_STEEL() : FlintSteel
- getAll() : array<string|int, Item>
- GHAST_TEAR() : Item
- GLASS_BOTTLE() : GlassBottle
- GLISTERING_MELON() : Item
- GLOWSTONE_DUST() : Item
- GOLD_INGOT() : Item
- GOLD_NUGGET() : Item
- GOLDEN_APPLE() : GoldenApple
- GOLDEN_AXE() : Axe
- GOLDEN_BOOTS() : Armor
- GOLDEN_CARROT() : GoldenCarrot
- GOLDEN_CHESTPLATE() : Armor
- GOLDEN_HELMET() : Armor
- GOLDEN_HOE() : Hoe
- GOLDEN_LEGGINGS() : Armor
- GOLDEN_PICKAXE() : Pickaxe
- GOLDEN_SHOVEL() : Shovel
- GOLDEN_SWORD() : Sword
- GRAY_BED() : Bed
- GRAY_DYE() : Dye
- GREEN_BED() : Bed
- GREEN_DYE() : Dye
- GUNPOWDER() : Item
- HARMING_POTION() : Potion
- HARMING_SPLASH_POTION() : SplashPotion
- HEALING_POTION() : Potion
- HEALING_SPLASH_POTION() : SplashPotion
- HEART_OF_THE_SEA() : Item
- INK_SAC() : Item
- INVISIBILITY_POTION() : Potion
- INVISIBILITY_SPLASH_POTION() : SplashPotion
- IRON_AXE() : Axe
- IRON_BOOTS() : Armor
- IRON_CHESTPLATE() : Armor
- IRON_HELMET() : Armor
- IRON_HOE() : Hoe
- IRON_INGOT() : Item
- IRON_LEGGINGS() : Armor
- IRON_NUGGET() : Item
- IRON_PICKAXE() : Pickaxe
- IRON_SHOVEL() : Shovel
- IRON_SWORD() : Sword
- JUNGLE_BOAT() : Boat
- LAPIS_LAZULI() : Item
- LAVA_BUCKET() : LiquidBucket
- LEAPING_POTION() : Potion
- LEAPING_SPLASH_POTION() : SplashPotion
- LEATHER() : Item
- LEATHER_BOOTS() : Armor
- LEATHER_CAP() : Armor
- LEATHER_PANTS() : Armor
- LEATHER_TUNIC() : Armor
- LIGHT_BLUE_BED() : Bed
- LIGHT_BLUE_DYE() : Dye
- LIGHT_GRAY_BED() : Bed
- LIGHT_GRAY_DYE() : Dye
- LIME_BED() : Bed
- LIME_DYE() : Dye
- LONG_FIRE_RESISTANCE_POTION() : Potion
- LONG_FIRE_RESISTANCE_SPLASH_POTION() : SplashPotion
- LONG_INVISIBILITY_POTION() : Potion
- LONG_INVISIBILITY_SPLASH_POTION() : SplashPotion
- LONG_LEAPING_POTION() : Potion
- LONG_LEAPING_SPLASH_POTION() : SplashPotion
- LONG_MUNDANE_POTION() : Potion
- LONG_MUNDANE_SPLASH_POTION() : SplashPotion
- LONG_NIGHT_VISION_POTION() : Potion
- LONG_NIGHT_VISION_SPLASH_POTION() : SplashPotion
- LONG_POISON_POTION() : Potion
- LONG_POISON_SPLASH_POTION() : SplashPotion
- LONG_REGENERATION_POTION() : Potion
- LONG_REGENERATION_SPLASH_POTION() : SplashPotion
- LONG_SLOW_FALLING_POTION() : Potion
- LONG_SLOW_FALLING_SPLASH_POTION() : SplashPotion
- LONG_SLOWNESS_POTION() : Potion
- LONG_SLOWNESS_SPLASH_POTION() : SplashPotion
- LONG_STRENGTH_POTION() : Potion
- LONG_STRENGTH_SPLASH_POTION() : SplashPotion
- LONG_SWIFTNESS_POTION() : Potion
- LONG_SWIFTNESS_SPLASH_POTION() : SplashPotion
- LONG_TURTLE_MASTER_POTION() : Potion
- LONG_TURTLE_MASTER_SPLASH_POTION() : SplashPotion
- LONG_WATER_BREATHING_POTION() : Potion
- LONG_WATER_BREATHING_SPLASH_POTION() : SplashPotion
- LONG_WEAKNESS_POTION() : Potion
- LONG_WEAKNESS_SPLASH_POTION() : SplashPotion
- MAGENTA_BED() : Bed
- MAGENTA_DYE() : Dye
- MAGMA_CREAM() : Item
- MELON() : Melon
- MELON_SEEDS() : MelonSeeds
- MILK_BUCKET() : MilkBucket
- MINECART() : Minecart
- MUNDANE_POTION() : Potion
- MUNDANE_SPLASH_POTION() : SplashPotion
- MUSHROOM_STEW() : MushroomStew
- NAUTILUS_SHELL() : Item
- NETHER_BRICK() : Item
- NETHER_QUARTZ() : Item
- NETHER_STAR() : Item
- NIGHT_VISION_POTION() : Potion
- NIGHT_VISION_SPLASH_POTION() : SplashPotion
- OAK_BOAT() : Boat
- ORANGE_BED() : Bed
- ORANGE_DYE() : Dye
- PAINTING() : PaintingItem
- PAPER() : Item
- PINK_BED() : Bed
- PINK_DYE() : Dye
- PLAYER_HEAD() : Skull
- POISON_POTION() : Potion
- POISON_SPLASH_POTION() : SplashPotion
- POISONOUS_POTATO() : PoisonousPotato
- POPPED_CHORUS_FRUIT() : Item
- POTATO() : Potato
- PRISMARINE_CRYSTALS() : Item
- PRISMARINE_SHARD() : Item
- PUFFERFISH() : Pufferfish
- PUMPKIN_PIE() : PumpkinPie
- PUMPKIN_SEEDS() : PumpkinSeeds
- PURPLE_BED() : Bed
- PURPLE_DYE() : Dye
- RABBIT_FOOT() : Item
- RABBIT_HIDE() : Item
- RABBIT_STEW() : RabbitStew
- RAW_BEEF() : RawBeef
- RAW_CHICKEN() : RawChicken
- RAW_FISH() : RawFish
- RAW_MUTTON() : RawMutton
- RAW_PORKCHOP() : RawPorkchop
- RAW_RABBIT() : RawRabbit
- RAW_SALMON() : RawSalmon
- RECORD_11() : Record
- RECORD_13() : Record
- RECORD_BLOCKS() : Record
- RECORD_CAT() : Record
- RECORD_CHIRP() : Record
- RECORD_FAR() : Record
- RECORD_MALL() : Record
- RECORD_MELLOHI() : Record
- RECORD_STAL() : Record
- RECORD_STRAD() : Record
- RECORD_WAIT() : Record
- RECORD_WARD() : Record
- RED_BED() : Bed
- RED_DYE() : Dye
- REDSTONE_DUST() : Redstone
- REGENERATION_POTION() : Potion
- REGENERATION_SPLASH_POTION() : SplashPotion
- ROTTEN_FLESH() : RottenFlesh
- SCUTE() : Item
- SHEARS() : Shears
- SHULKER_SHELL() : Item
- SKELETON_SKULL() : Skull
- SLIMEBALL() : Item
- SLOW_FALLING_POTION() : Potion
- SLOW_FALLING_SPLASH_POTION() : SplashPotion
- SLOWNESS_POTION() : Potion
- SLOWNESS_SPLASH_POTION() : SplashPotion
- SNOWBALL() : Snowball
- SPIDER_EYE() : SpiderEye
- SPRUCE_BOAT() : Boat
- SQUID_SPAWN_EGG() : SpawnEgg
- STEAK() : Steak
- STICK() : Stick
- STONE_AXE() : Axe
- STONE_HOE() : Hoe
- STONE_PICKAXE() : Pickaxe
- STONE_SHOVEL() : Shovel
- STONE_SWORD() : Sword
- STRENGTH_POTION() : Potion
- STRENGTH_SPLASH_POTION() : SplashPotion
- STRING() : StringItem
- STRONG_HARMING_POTION() : Potion
- STRONG_HARMING_SPLASH_POTION() : SplashPotion
- STRONG_HEALING_POTION() : Potion
- STRONG_HEALING_SPLASH_POTION() : SplashPotion
- STRONG_LEAPING_POTION() : Potion
- STRONG_LEAPING_SPLASH_POTION() : SplashPotion
- STRONG_POISON_POTION() : Potion
- STRONG_POISON_SPLASH_POTION() : SplashPotion
- STRONG_REGENERATION_POTION() : Potion
- STRONG_REGENERATION_SPLASH_POTION() : SplashPotion
- STRONG_STRENGTH_POTION() : Potion
- STRONG_STRENGTH_SPLASH_POTION() : SplashPotion
- STRONG_SWIFTNESS_POTION() : Potion
- STRONG_SWIFTNESS_SPLASH_POTION() : SplashPotion
- STRONG_TURTLE_MASTER_POTION() : Potion
- STRONG_TURTLE_MASTER_SPLASH_POTION() : SplashPotion
- SUGAR() : Item
- SWEET_BERRIES() : SweetBerries
- SWIFTNESS_POTION() : Potion
- SWIFTNESS_SPLASH_POTION() : SplashPotion
- THICK_POTION() : Potion
- THICK_SPLASH_POTION() : SplashPotion
- TOTEM() : Totem
- TURTLE_MASTER_POTION() : Potion
- TURTLE_MASTER_SPLASH_POTION() : SplashPotion
- VILLAGER_SPAWN_EGG() : SpawnEgg
- WATER_BREATHING_POTION() : Potion
- WATER_BREATHING_SPLASH_POTION() : SplashPotion
- WATER_BUCKET() : LiquidBucket
- WATER_POTION() : Potion
- WATER_SPLASH_POTION() : SplashPotion
- WEAKNESS_POTION() : Potion
- WEAKNESS_SPLASH_POTION() : SplashPotion
- WHEAT() : Item
- WHEAT_SEEDS() : WheatSeeds
- WHITE_BED() : Bed
- WHITE_DYE() : Dye
- WITHER_POTION() : Potion
- WITHER_SKELETON_SKULL() : Skull
- WITHER_SPLASH_POTION() : SplashPotion
- WOODEN_AXE() : Axe
- WOODEN_HOE() : Hoe
- WOODEN_PICKAXE() : Pickaxe
- WOODEN_SHOVEL() : Shovel
- WOODEN_SWORD() : Sword
- WRITABLE_BOOK() : WritableBook
- WRITTEN_BOOK() : WrittenBook
- YELLOW_BED() : Bed
- YELLOW_DYE() : Dye
- ZOMBIE_HEAD() : Skull
- ZOMBIE_SPAWN_EGG() : SpawnEgg
- preprocessMember() : object
- register() : void
- setup() : void
- __construct() : mixed
Methods
ACACIA_BOAT()
public
static ACACIA_BOAT() : Boat
Return values
Boat —APPLE()
public
static APPLE() : Apple
Return values
Apple —ARROW()
public
static ARROW() : Arrow
Return values
Arrow —AWKWARD_POTION()
public
static AWKWARD_POTION() : Potion
Return values
Potion —AWKWARD_SPLASH_POTION()
public
static AWKWARD_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —BAKED_POTATO()
public
static BAKED_POTATO() : BakedPotato
Return values
BakedPotato —BEETROOT()
public
static BEETROOT() : Beetroot
Return values
Beetroot —BEETROOT_SEEDS()
public
static BEETROOT_SEEDS() : BeetrootSeeds
Return values
BeetrootSeeds —BEETROOT_SOUP()
public
static BEETROOT_SOUP() : BeetrootSoup
Return values
BeetrootSoup —BIRCH_BOAT()
public
static BIRCH_BOAT() : Boat
Return values
Boat —BLACK_BED()
public
static BLACK_BED() : Bed
Return values
Bed —BLACK_DYE()
public
static BLACK_DYE() : Dye
Return values
Dye —BLAZE_POWDER()
public
static BLAZE_POWDER() : Item
Return values
Item —BLAZE_ROD()
public
static BLAZE_ROD() : BlazeRod
Return values
BlazeRod —BLEACH()
public
static BLEACH() : Item
Return values
Item —BLUE_BED()
public
static BLUE_BED() : Bed
Return values
Bed —BLUE_DYE()
public
static BLUE_DYE() : Dye
Return values
Dye —BONE()
public
static BONE() : Item
Return values
Item —BONE_MEAL()
public
static BONE_MEAL() : Fertilizer
Return values
Fertilizer —BOOK()
public
static BOOK() : Book
Return values
Book —BOW()
public
static BOW() : Bow
Return values
Bow —BOWL()
public
static BOWL() : Bowl
Return values
Bowl —BREAD()
public
static BREAD() : Bread
Return values
Bread —BRICK()
public
static BRICK() : Item
Return values
Item —BROWN_BED()
public
static BROWN_BED() : Bed
Return values
Bed —BROWN_DYE()
public
static BROWN_DYE() : Dye
Return values
Dye —BUCKET()
public
static BUCKET() : Bucket
Return values
Bucket —CARROT()
public
static CARROT() : Carrot
Return values
Carrot —CHAINMAIL_BOOTS()
public
static CHAINMAIL_BOOTS() : Armor
Return values
Armor —CHAINMAIL_CHESTPLATE()
public
static CHAINMAIL_CHESTPLATE() : Armor
Return values
Armor —CHAINMAIL_HELMET()
public
static CHAINMAIL_HELMET() : Armor
Return values
Armor —CHAINMAIL_LEGGINGS()
public
static CHAINMAIL_LEGGINGS() : Armor
Return values
Armor —CHARCOAL()
public
static CHARCOAL() : Coal
Return values
Coal —CHEMICAL_ALUMINIUM_OXIDE()
public
static CHEMICAL_ALUMINIUM_OXIDE() : Item
Return values
Item —CHEMICAL_AMMONIA()
public
static CHEMICAL_AMMONIA() : Item
Return values
Item —CHEMICAL_BARIUM_SULPHATE()
public
static CHEMICAL_BARIUM_SULPHATE() : Item
Return values
Item —CHEMICAL_BENZENE()
public
static CHEMICAL_BENZENE() : Item
Return values
Item —CHEMICAL_BORON_TRIOXIDE()
public
static CHEMICAL_BORON_TRIOXIDE() : Item
Return values
Item —CHEMICAL_CALCIUM_BROMIDE()
public
static CHEMICAL_CALCIUM_BROMIDE() : Item
Return values
Item —CHEMICAL_CALCIUM_CHLORIDE()
public
static CHEMICAL_CALCIUM_CHLORIDE() : Item
Return values
Item —CHEMICAL_CERIUM_CHLORIDE()
public
static CHEMICAL_CERIUM_CHLORIDE() : Item
Return values
Item —CHEMICAL_CHARCOAL()
public
static CHEMICAL_CHARCOAL() : Item
Return values
Item —CHEMICAL_CRUDE_OIL()
public
static CHEMICAL_CRUDE_OIL() : Item
Return values
Item —CHEMICAL_GLUE()
public
static CHEMICAL_GLUE() : Item
Return values
Item —CHEMICAL_HYDROGEN_PEROXIDE()
public
static CHEMICAL_HYDROGEN_PEROXIDE() : Item
Return values
Item —CHEMICAL_HYPOCHLORITE()
public
static CHEMICAL_HYPOCHLORITE() : Item
Return values
Item —CHEMICAL_INK()
public
static CHEMICAL_INK() : Item
Return values
Item —CHEMICAL_IRON_SULPHIDE()
public
static CHEMICAL_IRON_SULPHIDE() : Item
Return values
Item —CHEMICAL_LATEX()
public
static CHEMICAL_LATEX() : Item
Return values
Item —CHEMICAL_LITHIUM_HYDRIDE()
public
static CHEMICAL_LITHIUM_HYDRIDE() : Item
Return values
Item —CHEMICAL_LUMINOL()
public
static CHEMICAL_LUMINOL() : Item
Return values
Item —CHEMICAL_MAGNESIUM_NITRATE()
public
static CHEMICAL_MAGNESIUM_NITRATE() : Item
Return values
Item —CHEMICAL_MAGNESIUM_OXIDE()
public
static CHEMICAL_MAGNESIUM_OXIDE() : Item
Return values
Item —CHEMICAL_MAGNESIUM_SALTS()
public
static CHEMICAL_MAGNESIUM_SALTS() : Item
Return values
Item —CHEMICAL_MERCURIC_CHLORIDE()
public
static CHEMICAL_MERCURIC_CHLORIDE() : Item
Return values
Item —CHEMICAL_POLYETHYLENE()
public
static CHEMICAL_POLYETHYLENE() : Item
Return values
Item —CHEMICAL_POTASSIUM_CHLORIDE()
public
static CHEMICAL_POTASSIUM_CHLORIDE() : Item
Return values
Item —CHEMICAL_POTASSIUM_IODIDE()
public
static CHEMICAL_POTASSIUM_IODIDE() : Item
Return values
Item —CHEMICAL_RUBBISH()
public
static CHEMICAL_RUBBISH() : Item
Return values
Item —CHEMICAL_SALT()
public
static CHEMICAL_SALT() : Item
Return values
Item —CHEMICAL_SOAP()
public
static CHEMICAL_SOAP() : Item
Return values
Item —CHEMICAL_SODIUM_ACETATE()
public
static CHEMICAL_SODIUM_ACETATE() : Item
Return values
Item —CHEMICAL_SODIUM_FLUORIDE()
public
static CHEMICAL_SODIUM_FLUORIDE() : Item
Return values
Item —CHEMICAL_SODIUM_HYDRIDE()
public
static CHEMICAL_SODIUM_HYDRIDE() : Item
Return values
Item —CHEMICAL_SODIUM_HYDROXIDE()
public
static CHEMICAL_SODIUM_HYDROXIDE() : Item
Return values
Item —CHEMICAL_SODIUM_HYPOCHLORITE()
public
static CHEMICAL_SODIUM_HYPOCHLORITE() : Item
Return values
Item —CHEMICAL_SODIUM_OXIDE()
public
static CHEMICAL_SODIUM_OXIDE() : Item
Return values
Item —CHEMICAL_SUGAR()
public
static CHEMICAL_SUGAR() : Item
Return values
Item —CHEMICAL_SULPHATE()
public
static CHEMICAL_SULPHATE() : Item
Return values
Item —CHEMICAL_TUNGSTEN_CHLORIDE()
public
static CHEMICAL_TUNGSTEN_CHLORIDE() : Item
Return values
Item —CHEMICAL_WATER()
public
static CHEMICAL_WATER() : Item
Return values
Item —CHORUS_FRUIT()
public
static CHORUS_FRUIT() : ChorusFruit
Return values
ChorusFruit —CLAY()
public
static CLAY() : Item
Return values
Item —CLOCK()
public
static CLOCK() : Clock
Return values
Clock —CLOWNFISH()
public
static CLOWNFISH() : Clownfish
Return values
Clownfish —COAL()
public
static COAL() : Coal
Return values
Coal —COCOA_BEANS()
public
static COCOA_BEANS() : CocoaBeans
Return values
CocoaBeans —COMPASS()
public
static COMPASS() : Compass
Return values
Compass —COOKED_CHICKEN()
public
static COOKED_CHICKEN() : CookedChicken
Return values
CookedChicken —COOKED_FISH()
public
static COOKED_FISH() : CookedFish
Return values
CookedFish —COOKED_MUTTON()
public
static COOKED_MUTTON() : CookedMutton
Return values
CookedMutton —COOKED_PORKCHOP()
public
static COOKED_PORKCHOP() : CookedPorkchop
Return values
CookedPorkchop —COOKED_RABBIT()
public
static COOKED_RABBIT() : CookedRabbit
Return values
CookedRabbit —COOKED_SALMON()
public
static COOKED_SALMON() : CookedSalmon
Return values
CookedSalmon —COOKIE()
public
static COOKIE() : Cookie
Return values
Cookie —CREEPER_HEAD()
public
static CREEPER_HEAD() : Skull
Return values
Skull —CYAN_BED()
public
static CYAN_BED() : Bed
Return values
Bed —CYAN_DYE()
public
static CYAN_DYE() : Dye
Return values
Dye —DARK_OAK_BOAT()
public
static DARK_OAK_BOAT() : Boat
Return values
Boat —DIAMOND()
public
static DIAMOND() : Item
Return values
Item —DIAMOND_AXE()
public
static DIAMOND_AXE() : Axe
Return values
Axe —DIAMOND_BOOTS()
public
static DIAMOND_BOOTS() : Armor
Return values
Armor —DIAMOND_CHESTPLATE()
public
static DIAMOND_CHESTPLATE() : Armor
Return values
Armor —DIAMOND_HELMET()
public
static DIAMOND_HELMET() : Armor
Return values
Armor —DIAMOND_HOE()
public
static DIAMOND_HOE() : Hoe
Return values
Hoe —DIAMOND_LEGGINGS()
public
static DIAMOND_LEGGINGS() : Armor
Return values
Armor —DIAMOND_PICKAXE()
public
static DIAMOND_PICKAXE() : Pickaxe
Return values
Pickaxe —DIAMOND_SHOVEL()
public
static DIAMOND_SHOVEL() : Shovel
Return values
Shovel —DIAMOND_SWORD()
public
static DIAMOND_SWORD() : Sword
Return values
Sword —DRAGON_BREATH()
public
static DRAGON_BREATH() : Item
Return values
Item —DRAGON_HEAD()
public
static DRAGON_HEAD() : Skull
Return values
Skull —DRIED_KELP()
public
static DRIED_KELP() : DriedKelp
Return values
DriedKelp —EGG()
public
static EGG() : Egg
Return values
Egg —EMERALD()
public
static EMERALD() : Item
Return values
Item —ENCHANTED_GOLDEN_APPLE()
public
static ENCHANTED_GOLDEN_APPLE() : GoldenAppleEnchanted
Return values
GoldenAppleEnchanted —ENDER_PEARL()
public
static ENDER_PEARL() : EnderPearl
Return values
EnderPearl —EXPERIENCE_BOTTLE()
public
static EXPERIENCE_BOTTLE() : ExperienceBottle
Return values
ExperienceBottle —FEATHER()
public
static FEATHER() : Item
Return values
Item —FERMENTED_SPIDER_EYE()
public
static FERMENTED_SPIDER_EYE() : Item
Return values
Item —FIRE_RESISTANCE_POTION()
public
static FIRE_RESISTANCE_POTION() : Potion
Return values
Potion —FIRE_RESISTANCE_SPLASH_POTION()
public
static FIRE_RESISTANCE_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —FISHING_ROD()
public
static FISHING_ROD() : FishingRod
Return values
FishingRod —FLINT()
public
static FLINT() : Item
Return values
Item —FLINT_AND_STEEL()
public
static FLINT_AND_STEEL() : FlintSteel
Return values
FlintSteel —getAll()
public
static getAll() : array<string|int, Item>
Return values
array<string|int, Item> —GHAST_TEAR()
public
static GHAST_TEAR() : Item
Return values
Item —GLASS_BOTTLE()
public
static GLASS_BOTTLE() : GlassBottle
Return values
GlassBottle —GLISTERING_MELON()
public
static GLISTERING_MELON() : Item
Return values
Item —GLOWSTONE_DUST()
public
static GLOWSTONE_DUST() : Item
Return values
Item —GOLD_INGOT()
public
static GOLD_INGOT() : Item
Return values
Item —GOLD_NUGGET()
public
static GOLD_NUGGET() : Item
Return values
Item —GOLDEN_APPLE()
public
static GOLDEN_APPLE() : GoldenApple
Return values
GoldenApple —GOLDEN_AXE()
public
static GOLDEN_AXE() : Axe
Return values
Axe —GOLDEN_BOOTS()
public
static GOLDEN_BOOTS() : Armor
Return values
Armor —GOLDEN_CARROT()
public
static GOLDEN_CARROT() : GoldenCarrot
Return values
GoldenCarrot —GOLDEN_CHESTPLATE()
public
static GOLDEN_CHESTPLATE() : Armor
Return values
Armor —GOLDEN_HELMET()
public
static GOLDEN_HELMET() : Armor
Return values
Armor —GOLDEN_HOE()
public
static GOLDEN_HOE() : Hoe
Return values
Hoe —GOLDEN_LEGGINGS()
public
static GOLDEN_LEGGINGS() : Armor
Return values
Armor —GOLDEN_PICKAXE()
public
static GOLDEN_PICKAXE() : Pickaxe
Return values
Pickaxe —GOLDEN_SHOVEL()
public
static GOLDEN_SHOVEL() : Shovel
Return values
Shovel —GOLDEN_SWORD()
public
static GOLDEN_SWORD() : Sword
Return values
Sword —GRAY_BED()
public
static GRAY_BED() : Bed
Return values
Bed —GRAY_DYE()
public
static GRAY_DYE() : Dye
Return values
Dye —GREEN_BED()
public
static GREEN_BED() : Bed
Return values
Bed —GREEN_DYE()
public
static GREEN_DYE() : Dye
Return values
Dye —GUNPOWDER()
public
static GUNPOWDER() : Item
Return values
Item —HARMING_POTION()
public
static HARMING_POTION() : Potion
Return values
Potion —HARMING_SPLASH_POTION()
public
static HARMING_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —HEALING_POTION()
public
static HEALING_POTION() : Potion
Return values
Potion —HEALING_SPLASH_POTION()
public
static HEALING_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —HEART_OF_THE_SEA()
public
static HEART_OF_THE_SEA() : Item
Return values
Item —INK_SAC()
public
static INK_SAC() : Item
Return values
Item —INVISIBILITY_POTION()
public
static INVISIBILITY_POTION() : Potion
Return values
Potion —INVISIBILITY_SPLASH_POTION()
public
static INVISIBILITY_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —IRON_AXE()
public
static IRON_AXE() : Axe
Return values
Axe —IRON_BOOTS()
public
static IRON_BOOTS() : Armor
Return values
Armor —IRON_CHESTPLATE()
public
static IRON_CHESTPLATE() : Armor
Return values
Armor —IRON_HELMET()
public
static IRON_HELMET() : Armor
Return values
Armor —IRON_HOE()
public
static IRON_HOE() : Hoe
Return values
Hoe —IRON_INGOT()
public
static IRON_INGOT() : Item
Return values
Item —IRON_LEGGINGS()
public
static IRON_LEGGINGS() : Armor
Return values
Armor —IRON_NUGGET()
public
static IRON_NUGGET() : Item
Return values
Item —IRON_PICKAXE()
public
static IRON_PICKAXE() : Pickaxe
Return values
Pickaxe —IRON_SHOVEL()
public
static IRON_SHOVEL() : Shovel
Return values
Shovel —IRON_SWORD()
public
static IRON_SWORD() : Sword
Return values
Sword —JUNGLE_BOAT()
public
static JUNGLE_BOAT() : Boat
Return values
Boat —LAPIS_LAZULI()
public
static LAPIS_LAZULI() : Item
Return values
Item —LAVA_BUCKET()
public
static LAVA_BUCKET() : LiquidBucket
Return values
LiquidBucket —LEAPING_POTION()
public
static LEAPING_POTION() : Potion
Return values
Potion —LEAPING_SPLASH_POTION()
public
static LEAPING_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LEATHER()
public
static LEATHER() : Item
Return values
Item —LEATHER_BOOTS()
public
static LEATHER_BOOTS() : Armor
Return values
Armor —LEATHER_CAP()
public
static LEATHER_CAP() : Armor
Return values
Armor —LEATHER_PANTS()
public
static LEATHER_PANTS() : Armor
Return values
Armor —LEATHER_TUNIC()
public
static LEATHER_TUNIC() : Armor
Return values
Armor —LIGHT_BLUE_BED()
public
static LIGHT_BLUE_BED() : Bed
Return values
Bed —LIGHT_BLUE_DYE()
public
static LIGHT_BLUE_DYE() : Dye
Return values
Dye —LIGHT_GRAY_BED()
public
static LIGHT_GRAY_BED() : Bed
Return values
Bed —LIGHT_GRAY_DYE()
public
static LIGHT_GRAY_DYE() : Dye
Return values
Dye —LIME_BED()
public
static LIME_BED() : Bed
Return values
Bed —LIME_DYE()
public
static LIME_DYE() : Dye
Return values
Dye —LONG_FIRE_RESISTANCE_POTION()
public
static LONG_FIRE_RESISTANCE_POTION() : Potion
Return values
Potion —LONG_FIRE_RESISTANCE_SPLASH_POTION()
public
static LONG_FIRE_RESISTANCE_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_INVISIBILITY_POTION()
public
static LONG_INVISIBILITY_POTION() : Potion
Return values
Potion —LONG_INVISIBILITY_SPLASH_POTION()
public
static LONG_INVISIBILITY_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_LEAPING_POTION()
public
static LONG_LEAPING_POTION() : Potion
Return values
Potion —LONG_LEAPING_SPLASH_POTION()
public
static LONG_LEAPING_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_MUNDANE_POTION()
public
static LONG_MUNDANE_POTION() : Potion
Return values
Potion —LONG_MUNDANE_SPLASH_POTION()
public
static LONG_MUNDANE_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_NIGHT_VISION_POTION()
public
static LONG_NIGHT_VISION_POTION() : Potion
Return values
Potion —LONG_NIGHT_VISION_SPLASH_POTION()
public
static LONG_NIGHT_VISION_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_POISON_POTION()
public
static LONG_POISON_POTION() : Potion
Return values
Potion —LONG_POISON_SPLASH_POTION()
public
static LONG_POISON_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_REGENERATION_POTION()
public
static LONG_REGENERATION_POTION() : Potion
Return values
Potion —LONG_REGENERATION_SPLASH_POTION()
public
static LONG_REGENERATION_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_SLOW_FALLING_POTION()
public
static LONG_SLOW_FALLING_POTION() : Potion
Return values
Potion —LONG_SLOW_FALLING_SPLASH_POTION()
public
static LONG_SLOW_FALLING_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_SLOWNESS_POTION()
public
static LONG_SLOWNESS_POTION() : Potion
Return values
Potion —LONG_SLOWNESS_SPLASH_POTION()
public
static LONG_SLOWNESS_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_STRENGTH_POTION()
public
static LONG_STRENGTH_POTION() : Potion
Return values
Potion —LONG_STRENGTH_SPLASH_POTION()
public
static LONG_STRENGTH_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_SWIFTNESS_POTION()
public
static LONG_SWIFTNESS_POTION() : Potion
Return values
Potion —LONG_SWIFTNESS_SPLASH_POTION()
public
static LONG_SWIFTNESS_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_TURTLE_MASTER_POTION()
public
static LONG_TURTLE_MASTER_POTION() : Potion
Return values
Potion —LONG_TURTLE_MASTER_SPLASH_POTION()
public
static LONG_TURTLE_MASTER_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_WATER_BREATHING_POTION()
public
static LONG_WATER_BREATHING_POTION() : Potion
Return values
Potion —LONG_WATER_BREATHING_SPLASH_POTION()
public
static LONG_WATER_BREATHING_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —LONG_WEAKNESS_POTION()
public
static LONG_WEAKNESS_POTION() : Potion
Return values
Potion —LONG_WEAKNESS_SPLASH_POTION()
public
static LONG_WEAKNESS_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —MAGENTA_BED()
public
static MAGENTA_BED() : Bed
Return values
Bed —MAGENTA_DYE()
public
static MAGENTA_DYE() : Dye
Return values
Dye —MAGMA_CREAM()
public
static MAGMA_CREAM() : Item
Return values
Item —MELON()
public
static MELON() : Melon
Return values
Melon —MELON_SEEDS()
public
static MELON_SEEDS() : MelonSeeds
Return values
MelonSeeds —MILK_BUCKET()
public
static MILK_BUCKET() : MilkBucket
Return values
MilkBucket —MINECART()
public
static MINECART() : Minecart
Return values
Minecart —MUNDANE_POTION()
public
static MUNDANE_POTION() : Potion
Return values
Potion —MUNDANE_SPLASH_POTION()
public
static MUNDANE_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —MUSHROOM_STEW()
public
static MUSHROOM_STEW() : MushroomStew
Return values
MushroomStew —NAUTILUS_SHELL()
public
static NAUTILUS_SHELL() : Item
Return values
Item —NETHER_BRICK()
public
static NETHER_BRICK() : Item
Return values
Item —NETHER_QUARTZ()
public
static NETHER_QUARTZ() : Item
Return values
Item —NETHER_STAR()
public
static NETHER_STAR() : Item
Return values
Item —NIGHT_VISION_POTION()
public
static NIGHT_VISION_POTION() : Potion
Return values
Potion —NIGHT_VISION_SPLASH_POTION()
public
static NIGHT_VISION_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —OAK_BOAT()
public
static OAK_BOAT() : Boat
Return values
Boat —ORANGE_BED()
public
static ORANGE_BED() : Bed
Return values
Bed —ORANGE_DYE()
public
static ORANGE_DYE() : Dye
Return values
Dye —PAINTING()
public
static PAINTING() : PaintingItem
Return values
PaintingItem —PAPER()
public
static PAPER() : Item
Return values
Item —PINK_BED()
public
static PINK_BED() : Bed
Return values
Bed —PINK_DYE()
public
static PINK_DYE() : Dye
Return values
Dye —PLAYER_HEAD()
public
static PLAYER_HEAD() : Skull
Return values
Skull —POISON_POTION()
public
static POISON_POTION() : Potion
Return values
Potion —POISON_SPLASH_POTION()
public
static POISON_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —POISONOUS_POTATO()
public
static POISONOUS_POTATO() : PoisonousPotato
Return values
PoisonousPotato —POPPED_CHORUS_FRUIT()
public
static POPPED_CHORUS_FRUIT() : Item
Return values
Item —POTATO()
public
static POTATO() : Potato
Return values
Potato —PRISMARINE_CRYSTALS()
public
static PRISMARINE_CRYSTALS() : Item
Return values
Item —PRISMARINE_SHARD()
public
static PRISMARINE_SHARD() : Item
Return values
Item —PUFFERFISH()
public
static PUFFERFISH() : Pufferfish
Return values
Pufferfish —PUMPKIN_PIE()
public
static PUMPKIN_PIE() : PumpkinPie
Return values
PumpkinPie —PUMPKIN_SEEDS()
public
static PUMPKIN_SEEDS() : PumpkinSeeds
Return values
PumpkinSeeds —PURPLE_BED()
public
static PURPLE_BED() : Bed
Return values
Bed —PURPLE_DYE()
public
static PURPLE_DYE() : Dye
Return values
Dye —RABBIT_FOOT()
public
static RABBIT_FOOT() : Item
Return values
Item —RABBIT_HIDE()
public
static RABBIT_HIDE() : Item
Return values
Item —RABBIT_STEW()
public
static RABBIT_STEW() : RabbitStew
Return values
RabbitStew —RAW_BEEF()
public
static RAW_BEEF() : RawBeef
Return values
RawBeef —RAW_CHICKEN()
public
static RAW_CHICKEN() : RawChicken
Return values
RawChicken —RAW_FISH()
public
static RAW_FISH() : RawFish
Return values
RawFish —RAW_MUTTON()
public
static RAW_MUTTON() : RawMutton
Return values
RawMutton —RAW_PORKCHOP()
public
static RAW_PORKCHOP() : RawPorkchop
Return values
RawPorkchop —RAW_RABBIT()
public
static RAW_RABBIT() : RawRabbit
Return values
RawRabbit —RAW_SALMON()
public
static RAW_SALMON() : RawSalmon
Return values
RawSalmon —RECORD_11()
public
static RECORD_11() : Record
Return values
Record —RECORD_13()
public
static RECORD_13() : Record
Return values
Record —RECORD_BLOCKS()
public
static RECORD_BLOCKS() : Record
Return values
Record —RECORD_CAT()
public
static RECORD_CAT() : Record
Return values
Record —RECORD_CHIRP()
public
static RECORD_CHIRP() : Record
Return values
Record —RECORD_FAR()
public
static RECORD_FAR() : Record
Return values
Record —RECORD_MALL()
public
static RECORD_MALL() : Record
Return values
Record —RECORD_MELLOHI()
public
static RECORD_MELLOHI() : Record
Return values
Record —RECORD_STAL()
public
static RECORD_STAL() : Record
Return values
Record —RECORD_STRAD()
public
static RECORD_STRAD() : Record
Return values
Record —RECORD_WAIT()
public
static RECORD_WAIT() : Record
Return values
Record —RECORD_WARD()
public
static RECORD_WARD() : Record
Return values
Record —RED_BED()
public
static RED_BED() : Bed
Return values
Bed —RED_DYE()
public
static RED_DYE() : Dye
Return values
Dye —REDSTONE_DUST()
public
static REDSTONE_DUST() : Redstone
Return values
Redstone —REGENERATION_POTION()
public
static REGENERATION_POTION() : Potion
Return values
Potion —REGENERATION_SPLASH_POTION()
public
static REGENERATION_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —ROTTEN_FLESH()
public
static ROTTEN_FLESH() : RottenFlesh
Return values
RottenFlesh —SCUTE()
public
static SCUTE() : Item
Return values
Item —SHEARS()
public
static SHEARS() : Shears
Return values
Shears —SHULKER_SHELL()
public
static SHULKER_SHELL() : Item
Return values
Item —SKELETON_SKULL()
public
static SKELETON_SKULL() : Skull
Return values
Skull —SLIMEBALL()
public
static SLIMEBALL() : Item
Return values
Item —SLOW_FALLING_POTION()
public
static SLOW_FALLING_POTION() : Potion
Return values
Potion —SLOW_FALLING_SPLASH_POTION()
public
static SLOW_FALLING_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —SLOWNESS_POTION()
public
static SLOWNESS_POTION() : Potion
Return values
Potion —SLOWNESS_SPLASH_POTION()
public
static SLOWNESS_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —SNOWBALL()
public
static SNOWBALL() : Snowball
Return values
Snowball —SPIDER_EYE()
public
static SPIDER_EYE() : SpiderEye
Return values
SpiderEye —SPRUCE_BOAT()
public
static SPRUCE_BOAT() : Boat
Return values
Boat —SQUID_SPAWN_EGG()
public
static SQUID_SPAWN_EGG() : SpawnEgg
Return values
SpawnEgg —STEAK()
public
static STEAK() : Steak
Return values
Steak —STICK()
public
static STICK() : Stick
Return values
Stick —STONE_AXE()
public
static STONE_AXE() : Axe
Return values
Axe —STONE_HOE()
public
static STONE_HOE() : Hoe
Return values
Hoe —STONE_PICKAXE()
public
static STONE_PICKAXE() : Pickaxe
Return values
Pickaxe —STONE_SHOVEL()
public
static STONE_SHOVEL() : Shovel
Return values
Shovel —STONE_SWORD()
public
static STONE_SWORD() : Sword
Return values
Sword —STRENGTH_POTION()
public
static STRENGTH_POTION() : Potion
Return values
Potion —STRENGTH_SPLASH_POTION()
public
static STRENGTH_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —STRING()
public
static STRING() : StringItem
Return values
StringItem —STRONG_HARMING_POTION()
public
static STRONG_HARMING_POTION() : Potion
Return values
Potion —STRONG_HARMING_SPLASH_POTION()
public
static STRONG_HARMING_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —STRONG_HEALING_POTION()
public
static STRONG_HEALING_POTION() : Potion
Return values
Potion —STRONG_HEALING_SPLASH_POTION()
public
static STRONG_HEALING_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —STRONG_LEAPING_POTION()
public
static STRONG_LEAPING_POTION() : Potion
Return values
Potion —STRONG_LEAPING_SPLASH_POTION()
public
static STRONG_LEAPING_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —STRONG_POISON_POTION()
public
static STRONG_POISON_POTION() : Potion
Return values
Potion —STRONG_POISON_SPLASH_POTION()
public
static STRONG_POISON_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —STRONG_REGENERATION_POTION()
public
static STRONG_REGENERATION_POTION() : Potion
Return values
Potion —STRONG_REGENERATION_SPLASH_POTION()
public
static STRONG_REGENERATION_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —STRONG_STRENGTH_POTION()
public
static STRONG_STRENGTH_POTION() : Potion
Return values
Potion —STRONG_STRENGTH_SPLASH_POTION()
public
static STRONG_STRENGTH_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —STRONG_SWIFTNESS_POTION()
public
static STRONG_SWIFTNESS_POTION() : Potion
Return values
Potion —STRONG_SWIFTNESS_SPLASH_POTION()
public
static STRONG_SWIFTNESS_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —STRONG_TURTLE_MASTER_POTION()
public
static STRONG_TURTLE_MASTER_POTION() : Potion
Return values
Potion —STRONG_TURTLE_MASTER_SPLASH_POTION()
public
static STRONG_TURTLE_MASTER_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —SUGAR()
public
static SUGAR() : Item
Return values
Item —SWEET_BERRIES()
public
static SWEET_BERRIES() : SweetBerries
Return values
SweetBerries —SWIFTNESS_POTION()
public
static SWIFTNESS_POTION() : Potion
Return values
Potion —SWIFTNESS_SPLASH_POTION()
public
static SWIFTNESS_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —THICK_POTION()
public
static THICK_POTION() : Potion
Return values
Potion —THICK_SPLASH_POTION()
public
static THICK_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —TOTEM()
public
static TOTEM() : Totem
Return values
Totem —TURTLE_MASTER_POTION()
public
static TURTLE_MASTER_POTION() : Potion
Return values
Potion —TURTLE_MASTER_SPLASH_POTION()
public
static TURTLE_MASTER_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —VILLAGER_SPAWN_EGG()
public
static VILLAGER_SPAWN_EGG() : SpawnEgg
Return values
SpawnEgg —WATER_BREATHING_POTION()
public
static WATER_BREATHING_POTION() : Potion
Return values
Potion —WATER_BREATHING_SPLASH_POTION()
public
static WATER_BREATHING_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —WATER_BUCKET()
public
static WATER_BUCKET() : LiquidBucket
Return values
LiquidBucket —WATER_POTION()
public
static WATER_POTION() : Potion
Return values
Potion —WATER_SPLASH_POTION()
public
static WATER_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —WEAKNESS_POTION()
public
static WEAKNESS_POTION() : Potion
Return values
Potion —WEAKNESS_SPLASH_POTION()
public
static WEAKNESS_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —WHEAT()
public
static WHEAT() : Item
Return values
Item —WHEAT_SEEDS()
public
static WHEAT_SEEDS() : WheatSeeds
Return values
WheatSeeds —WHITE_BED()
public
static WHITE_BED() : Bed
Return values
Bed —WHITE_DYE()
public
static WHITE_DYE() : Dye
Return values
Dye —WITHER_POTION()
public
static WITHER_POTION() : Potion
Return values
Potion —WITHER_SKELETON_SKULL()
public
static WITHER_SKELETON_SKULL() : Skull
Return values
Skull —WITHER_SPLASH_POTION()
public
static WITHER_SPLASH_POTION() : SplashPotion
Return values
SplashPotion —WOODEN_AXE()
public
static WOODEN_AXE() : Axe
Return values
Axe —WOODEN_HOE()
public
static WOODEN_HOE() : Hoe
Return values
Hoe —WOODEN_PICKAXE()
public
static WOODEN_PICKAXE() : Pickaxe
Return values
Pickaxe —WOODEN_SHOVEL()
public
static WOODEN_SHOVEL() : Shovel
Return values
Shovel —WOODEN_SWORD()
public
static WOODEN_SWORD() : Sword
Return values
Sword —WRITABLE_BOOK()
public
static WRITABLE_BOOK() : WritableBook
Return values
WritableBook —WRITTEN_BOOK()
public
static WRITTEN_BOOK() : WrittenBook
Return values
WrittenBook —YELLOW_BED()
public
static YELLOW_BED() : Bed
Return values
Bed —YELLOW_DYE()
public
static YELLOW_DYE() : Dye
Return values
Dye —ZOMBIE_HEAD()
public
static ZOMBIE_HEAD() : Skull
Return values
Skull —ZOMBIE_SPAWN_EGG()
public
static ZOMBIE_SPAWN_EGG() : SpawnEgg
Return values
SpawnEgg —preprocessMember()
protected
static preprocessMember(object $member) : object
Parameters
- $member : object
Return values
object —register()
protected
static register(string $name, Item $item) : void
Parameters
- $name : string
- $item : Item
Return values
void —setup()
protected
static setup() : void
Return values
void —__construct()
private
__construct() : mixed