Documentation

ChunkPopulateEvent extends ChunkEvent
in package

Called when a Chunk is populated (after receiving it on the main thread)

Table of Contents

MAX_EVENT_CALL_DEPTH  = 50
$eventName  : string|null
$chunk  : Chunk
$chunkX  : int
$chunkZ  : int
$eventCallDepth  : int
$world  : World
__construct()  : mixed
call()  : void
Calls event handlers registered for this event.
getChunk()  : Chunk
getChunkX()  : int
getChunkZ()  : int
getEventName()  : string
getWorld()  : World

Constants

MAX_EVENT_CALL_DEPTH

private mixed MAX_EVENT_CALL_DEPTH = 50

Properties

$eventName

protected string|null $eventName = null

$eventCallDepth

private static int $eventCallDepth = 1

Methods

__construct()

public __construct(World $world) : mixed
Parameters
$world : World
Return values
mixed

call()

Calls event handlers registered for this event.

public call() : void
Tags
throws
RuntimeException

if event call recursion reaches the max depth limit

Return values
void

getChunkX()

public getChunkX() : int
Return values
int

getChunkZ()

public getChunkZ() : int
Return values
int

getEventName()

public final getEventName() : string
Return values
string

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