Documentation

PlayerItemUseEvent extends PlayerEvent
in package
implements Cancellable Uses CancellableTrait

Called when a player uses its held item, for example when throwing a projectile.

Interfaces, Classes, Traits and Enums

Cancellable
This interface is implemented by an Event subclass if and only if it can be cancelled.

Table of Contents

MAX_EVENT_CALL_DEPTH  = 50
$eventName  : string|null
$player  : Player
$directionVector  : Vector3
$eventCallDepth  : int
$isCancelled  : bool
$item  : Item
__construct()  : mixed
call()  : void
Calls event handlers registered for this event.
cancel()  : void
getDirectionVector()  : Vector3
Returns the direction the player is aiming when activating this item. Used for projectile direction.
getEventName()  : string
getItem()  : Item
Returns the item used.
getPlayer()  : Player
isCancelled()  : bool
uncancel()  : void

Constants

MAX_EVENT_CALL_DEPTH

private mixed MAX_EVENT_CALL_DEPTH = 50

Properties

$eventName

protected string|null $eventName = null

$eventCallDepth

private static int $eventCallDepth = 1

Methods

call()

Calls event handlers registered for this event.

public call() : void
Tags
throws
RuntimeException

if event call recursion reaches the max depth limit

Return values
void —

getDirectionVector()

Returns the direction the player is aiming when activating this item. Used for projectile direction.

public getDirectionVector() : Vector3
Return values
Vector3 —

getEventName()

public final getEventName() : string
Return values
string —

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