Documentation

PlayerEmoteEvent extends PlayerEvent
in package
implements Cancellable Uses CancellableTrait

Called when a player uses an emote.

Interfaces, Classes, Traits and Enums

Cancellable
This interface is implemented by an Event subclass if and only if it can be cancelled.

Table of Contents

MAX_EVENT_CALL_DEPTH  = 50
$eventName  : string|null
$player  : Player
$emoteId  : string
$eventCallDepth  : int
$isCancelled  : bool
__construct()  : mixed
call()  : void
Calls event handlers registered for this event.
cancel()  : void
getEmoteId()  : string
getEventName()  : string
getPlayer()  : Player
isCancelled()  : bool
setEmoteId()  : void
uncancel()  : void

Constants

MAX_EVENT_CALL_DEPTH

private mixed MAX_EVENT_CALL_DEPTH = 50

Properties

$eventName

protected string|null $eventName = null

$eventCallDepth

private static int $eventCallDepth = 1

Methods

__construct()

public __construct(Player $player, string $emoteId) : mixed
Parameters
$player : Player
$emoteId : string
Return values
mixed

call()

Calls event handlers registered for this event.

public call() : void
Tags
throws
RuntimeException

if event call recursion reaches the max depth limit

Return values
void

getEventName()

public final getEventName() : string
Return values
string

setEmoteId()

public setEmoteId(string $emoteId) : void
Parameters
$emoteId : string
Return values
void

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