PlayerDuplicateLoginEvent
extends Event
in package
implements
Cancellable
Uses
CancellableTrait
Called when a player connects with a username or UUID that is already used by another player on the server.
If cancelled, the newly connecting session will be disconnected; otherwise, the existing player will be disconnected.
Interfaces, Classes, Traits and Enums
- Cancellable
- This interface is implemented by an Event subclass if and only if it can be cancelled.
Table of Contents
- MAX_EVENT_CALL_DEPTH = 50
- $eventName : string|null
- $connectingSession : NetworkSession
- $disconnectMessage : string
- $eventCallDepth : int
- $existingSession : NetworkSession
- $isCancelled : bool
- __construct() : mixed
- call() : void
- Calls event handlers registered for this event.
- cancel() : void
- getConnectingSession() : NetworkSession
- getDisconnectMessage() : string
- Returns the message shown to the session which gets disconnected.
- getEventName() : string
- getExistingSession() : NetworkSession
- isCancelled() : bool
- setDisconnectMessage() : void
- uncancel() : void
Constants
MAX_EVENT_CALL_DEPTH
private
mixed
MAX_EVENT_CALL_DEPTH
= 50
Properties
$eventName
protected
string|null
$eventName
= null
$connectingSession
private
NetworkSession
$connectingSession
$disconnectMessage
private
string
$disconnectMessage
= "Logged in from another location"
$eventCallDepth
private
static int
$eventCallDepth
= 1
$existingSession
private
NetworkSession
$existingSession
$isCancelled
private
bool
$isCancelled
= false
Methods
__construct()
public
__construct(NetworkSession $connectingSession, NetworkSession $existingSession) : mixed
Parameters
- $connectingSession : NetworkSession
- $existingSession : NetworkSession
Return values
mixed —call()
Calls event handlers registered for this event.
public
call() : void
Tags
Return values
void —cancel()
public
cancel() : void
Return values
void —getConnectingSession()
public
getConnectingSession() : NetworkSession
Return values
NetworkSession —getDisconnectMessage()
Returns the message shown to the session which gets disconnected.
public
getDisconnectMessage() : string
Return values
string —getEventName()
public
final getEventName() : string
Return values
string —getExistingSession()
public
getExistingSession() : NetworkSession
Return values
NetworkSession —isCancelled()
public
isCancelled() : bool
Return values
bool —setDisconnectMessage()
public
setDisconnectMessage(string $message) : void
Parameters
- $message : string
Return values
void —uncancel()
public
uncancel() : void