Documentation

PlayerChangeSkinEvent extends PlayerEvent
in package
implements Cancellable Uses CancellableTrait

Called when a player changes their skin in-game.

Interfaces, Classes, Traits and Enums

Cancellable
This interface is implemented by an Event subclass if and only if it can be cancelled.

Table of Contents

MAX_EVENT_CALL_DEPTH  = 50
$eventName  : string|null
$player  : Player
$eventCallDepth  : int
$isCancelled  : bool
$newSkin  : Skin
$oldSkin  : Skin
__construct()  : mixed
call()  : void
Calls event handlers registered for this event.
cancel()  : void
getEventName()  : string
getNewSkin()  : Skin
getOldSkin()  : Skin
getPlayer()  : Player
isCancelled()  : bool
setNewSkin()  : void
uncancel()  : void

Constants

MAX_EVENT_CALL_DEPTH

private mixed MAX_EVENT_CALL_DEPTH = 50

Properties

$eventName

protected string|null $eventName = null

$eventCallDepth

private static int $eventCallDepth = 1

Methods

call()

Calls event handlers registered for this event.

public call() : void
Tags
throws
RuntimeException

if event call recursion reaches the max depth limit

Return values
void

getEventName()

public final getEventName() : string
Return values
string

setNewSkin()

public setNewSkin(Skin $skin) : void
Parameters
$skin : Skin
Tags
throws
InvalidArgumentException

if the specified skin is not valid

Return values
void

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