Documentation

PlayerBucketFillEvent extends PlayerBucketEvent
in package

Table of Contents

MAX_EVENT_CALL_DEPTH  = 50
$eventName  : string|null
$player  : Player
$blockClicked  : Block
$blockFace  : int
$bucket  : Item
$eventCallDepth  : int
$isCancelled  : bool
$item  : Item
__construct()  : mixed
call()  : void
Calls event handlers registered for this event.
cancel()  : void
getBlockClicked()  : Block
getBlockFace()  : int
getBucket()  : Item
Returns the bucket used in this event
getEventName()  : string
getItem()  : Item
Returns the item in hand after the event
getPlayer()  : Player
isCancelled()  : bool
setItem()  : void
uncancel()  : void

Constants

MAX_EVENT_CALL_DEPTH

private mixed MAX_EVENT_CALL_DEPTH = 50

Properties

$eventName

protected string|null $eventName = null

$eventCallDepth

private static int $eventCallDepth = 1

Methods

call()

Calls event handlers registered for this event.

public call() : void
Tags
throws
RuntimeException

if event call recursion reaches the max depth limit

Return values
void

getEventName()

public final getEventName() : string
Return values
string

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