EntityShootBowEvent
extends EntityEvent
in package
implements
Cancellable
Uses
CancellableTrait
Tags
Interfaces, Classes, Traits and Enums
- Cancellable
- This interface is implemented by an Event subclass if and only if it can be cancelled.
Table of Contents
- MAX_EVENT_CALL_DEPTH = 50
- $entity : Entity
- $eventName : string|null
- $bow : Item
- $eventCallDepth : int
- $force : float
- $isCancelled : bool
- $projectile : Projectile
- __construct() : mixed
- call() : void
- Calls event handlers registered for this event.
- cancel() : void
- getBow() : Item
- getEntity() : Living
- getEventName() : string
- getForce() : float
- getProjectile() : Entity
- Returns the entity considered as the projectile in this event.
- isCancelled() : bool
- setForce() : void
- setProjectile() : void
- uncancel() : void
Constants
MAX_EVENT_CALL_DEPTH
private
mixed
MAX_EVENT_CALL_DEPTH
= 50
Properties
$entity
protected
Entity
$entity
Tags
$eventName
protected
string|null
$eventName
= null
$bow
private
Item
$bow
$eventCallDepth
private
static int
$eventCallDepth
= 1
$force
private
float
$force
$isCancelled
private
bool
$isCancelled
= false
$projectile
private
Projectile
$projectile
Methods
__construct()
public
__construct(Living $shooter, Item $bow, Projectile $projectile, float $force) : mixed
Parameters
- $shooter : Living
- $bow : Item
- $projectile : Projectile
- $force : float
Return values
mixed —call()
Calls event handlers registered for this event.
public
call() : void
Tags
Return values
void —cancel()
public
cancel() : void
Return values
void —getBow()
public
getBow() : Item
Return values
Item —getEntity()
public
getEntity() : Living
Return values
Living —getEventName()
public
final getEventName() : string
Return values
string —getForce()
public
getForce() : float
Return values
float —getProjectile()
Returns the entity considered as the projectile in this event.
public
getProjectile() : Entity
NOTE: This might not return a Projectile if a plugin modified the target entity.
Return values
Entity —isCancelled()
public
isCancelled() : bool
Return values
bool —setForce()
public
setForce(float $force) : void
Parameters
- $force : float
Return values
void —setProjectile()
public
setProjectile(Entity $projectile) : void
Parameters
- $projectile : Entity
Return values
void —uncancel()
public
uncancel() : void