SaturationEffect
extends InstantEffect
in package
Table of Contents
- $bad : bool
- $color : Color
- $hasBubbles : bool
- $name : Translatable|string
- $defaultDuration : int
- __clone() : mixed
- __construct() : mixed
- __serialize() : array<string|int, mixed>
- __unserialize() : void
- add() : void
- Applies effects to the entity when the effect is first added.
- applyEffect() : void
- canTick() : bool
- Returns whether the effect will do something on the current tick.
- getColor() : Color
- Returns a Color object representing this effect's particle colour.
- getDefaultDuration() : int
- Returns the default duration (in ticks) this effect will apply for if a duration is not specified.
- getName() : Translatable|string
- Returns the translation key used to translate this effect's name.
- hasBubbles() : bool
- Returns whether this effect will give the subject potion bubbles.
- isBad() : bool
- Returns whether this effect is harmful.
- remove() : void
- Removes the effect from the entity, resetting any changed values back to their original defaults.
Properties
$bad
protected
bool
$bad
= false
$color
protected
Color
$color
$hasBubbles
protected
bool
$hasBubbles
= true
$name
protected
Translatable|string
$name
$defaultDuration
private
int
$defaultDuration
= 600
Methods
__clone()
public
final __clone() : mixed
Return values
mixed —__construct()
public
__construct(Translatable|string $name, Color $color[, bool $bad = false ][, int $defaultDuration = 600 ][, bool $hasBubbles = true ]) : mixed
Parameters
- $name : Translatable|string
-
Translation key used for effect name
- $color : Color
-
Color of bubbles given by this effect
- $bad : bool = false
-
Whether the effect is harmful
- $defaultDuration : int = 600
- $hasBubbles : bool = true
-
Whether the effect has potion bubbles. Some do not (e.g. Instant Damage has its own particles instead of bubbles)
Return values
mixed —__serialize()
public
final __serialize() : array<string|int, mixed>
Return values
array<string|int, mixed> —__unserialize()
public
final __unserialize(array<string|int, mixed> $data) : void
Parameters
- $data : array<string|int, mixed>
Return values
void —add()
Applies effects to the entity when the effect is first added.
public
add(Living $entity, EffectInstance $instance) : void
Parameters
- $entity : Living
- $instance : EffectInstance
Return values
void —applyEffect()
public
applyEffect(Living $entity, EffectInstance $instance[, float $potency = 1.0 ][, Entity|null $source = null ]) : void
Parameters
- $entity : Living
- $instance : EffectInstance
- $potency : float = 1.0
- $source : Entity|null = null
Return values
void —canTick()
Returns whether the effect will do something on the current tick.
public
canTick(EffectInstance $instance) : bool
Parameters
- $instance : EffectInstance
Return values
bool —getColor()
Returns a Color object representing this effect's particle colour.
public
getColor() : Color
Return values
Color —getDefaultDuration()
Returns the default duration (in ticks) this effect will apply for if a duration is not specified.
public
getDefaultDuration() : int
Return values
int —getName()
Returns the translation key used to translate this effect's name.
public
getName() : Translatable|string
Return values
Translatable|string —hasBubbles()
Returns whether this effect will give the subject potion bubbles.
public
hasBubbles() : bool
Return values
bool —isBad()
Returns whether this effect is harmful.
public
isBad() : bool
TODO: implement inverse effect results for undead mobs
Return values
bool —remove()
Removes the effect from the entity, resetting any changed values back to their original defaults.
public
remove(Living $entity, EffectInstance $instance) : void
Parameters
- $entity : Living
- $instance : EffectInstance