Documentation

Attribute
in package

Table of Contents

ABSORPTION  = self::MC_PREFIX . "absorption"
ATTACK_DAMAGE  = self::MC_PREFIX . "attack_damage"
EXHAUSTION  = self::MC_PREFIX . "player.exhaustion"
EXPERIENCE  = self::MC_PREFIX . "player.experience"
EXPERIENCE_LEVEL  = self::MC_PREFIX . "player.level"
FALL_DAMAGE  = self::MC_PREFIX . "fall_damage"
FOLLOW_RANGE  = self::MC_PREFIX . "follow_range"
FOOD  = self::HUNGER
HEALTH  = self::MC_PREFIX . "health"
HORSE_JUMP_STRENGTH  = self::MC_PREFIX . "horse.jump_strength"
HUNGER  = self::MC_PREFIX . "player.hunger"
KNOCKBACK_RESISTANCE  = self::MC_PREFIX . "knockback_resistance"
LAVA_MOVEMENT  = self::MC_PREFIX . "lava_movement"
LUCK  = self::MC_PREFIX . "luck"
MC_PREFIX  = "minecraft:"
MOVEMENT_SPEED  = self::MC_PREFIX . "movement"
SATURATION  = self::MC_PREFIX . "player.saturation"
UNDERWATER_MOVEMENT  = self::MC_PREFIX . "underwater_movement"
ZOMBIE_SPAWN_REINFORCEMENTS  = self::MC_PREFIX . "zombie.spawn_reinforcements"
$currentValue  : float
$defaultValue  : float
$desynchronized  : bool
$id  : string
$maxValue  : float
$minValue  : float
$shouldSend  : bool
__construct()  : mixed
getDefaultValue()  : float
getId()  : string
getMaxValue()  : float
getMinValue()  : float
getValue()  : float
isDesynchronized()  : bool
isSyncable()  : bool
markSynchronized()  : void
resetToDefault()  : void
setDefaultValue()  : $this
setMaxValue()  : $this
setMinValue()  : $this
setValue()  : $this

Constants

ABSORPTION

public mixed ABSORPTION = self::MC_PREFIX . "absorption"

ATTACK_DAMAGE

public mixed ATTACK_DAMAGE = self::MC_PREFIX . "attack_damage"

EXHAUSTION

public mixed EXHAUSTION = self::MC_PREFIX . "player.exhaustion"

EXPERIENCE

public mixed EXPERIENCE = self::MC_PREFIX . "player.experience"

EXPERIENCE_LEVEL

public mixed EXPERIENCE_LEVEL = self::MC_PREFIX . "player.level"

FALL_DAMAGE

public mixed FALL_DAMAGE = self::MC_PREFIX . "fall_damage"

FOLLOW_RANGE

public mixed FOLLOW_RANGE = self::MC_PREFIX . "follow_range"

HEALTH

public mixed HEALTH = self::MC_PREFIX . "health"

HORSE_JUMP_STRENGTH

public mixed HORSE_JUMP_STRENGTH = self::MC_PREFIX . "horse.jump_strength"

HUNGER

public mixed HUNGER = self::MC_PREFIX . "player.hunger"

KNOCKBACK_RESISTANCE

public mixed KNOCKBACK_RESISTANCE = self::MC_PREFIX . "knockback_resistance"

LAVA_MOVEMENT

public mixed LAVA_MOVEMENT = self::MC_PREFIX . "lava_movement"

LUCK

public mixed LUCK = self::MC_PREFIX . "luck"

MC_PREFIX

public mixed MC_PREFIX = "minecraft:"

MOVEMENT_SPEED

public mixed MOVEMENT_SPEED = self::MC_PREFIX . "movement"

SATURATION

public mixed SATURATION = self::MC_PREFIX . "player.saturation"

UNDERWATER_MOVEMENT

public mixed UNDERWATER_MOVEMENT = self::MC_PREFIX . "underwater_movement"

ZOMBIE_SPAWN_REINFORCEMENTS

public mixed ZOMBIE_SPAWN_REINFORCEMENTS = self::MC_PREFIX . "zombie.spawn_reinforcements"

Properties

$desynchronized

protected bool $desynchronized = true

Methods

__construct()

public __construct(string $id, float $minValue, float $maxValue, float $defaultValue[, bool $shouldSend = true ]) : mixed
Parameters
$id : string
$minValue : float
$maxValue : float
$defaultValue : float
$shouldSend : bool = true
Return values
mixed

getDefaultValue()

public getDefaultValue() : float
Return values
float

getId()

public getId() : string
Return values
string

getMaxValue()

public getMaxValue() : float
Return values
float

getMinValue()

public getMinValue() : float
Return values
float

getValue()

public getValue() : float
Return values
float

isDesynchronized()

public isDesynchronized() : bool
Return values
bool

isSyncable()

public isSyncable() : bool
Return values
bool

markSynchronized()

public markSynchronized([bool $synced = true ]) : void
Parameters
$synced : bool = true
Return values
void

resetToDefault()

public resetToDefault() : void
Return values
void

setDefaultValue()

public setDefaultValue(float $defaultValue) : $this
Parameters
$defaultValue : float
Return values
$this

setMaxValue()

public setMaxValue(float $maxValue) : $this
Parameters
$maxValue : float
Return values
$this

setMinValue()

public setMinValue(float $minValue) : $this
Parameters
$minValue : float
Return values
$this

setValue()

public setValue(float $value[, bool $fit = false ][, bool $forceSend = false ]) : $this
Parameters
$value : float
$fit : bool = false
$forceSend : bool = false
Return values
$this

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