EnchantmentIds
Table of Contents
-
AQUA_AFFINITY
= 8
-
BANE_OF_ARTHROPODS
= 11
-
BINDING
= 27
-
BLAST_PROTECTION
= 3
-
CHANNELING
= 32
-
DEPTH_STRIDER
= 7
-
EFFICIENCY
= 15
-
FEATHER_FALLING
= 2
-
FIRE_ASPECT
= 13
-
FIRE_PROTECTION
= 1
-
FLAME
= 21
-
FORTUNE
= 18
-
FROST_WALKER
= 25
-
IMPALING
= 29
-
INFINITY
= 22
-
KNOCKBACK
= 12
-
LOOTING
= 14
-
LOYALTY
= 31
-
LUCK_OF_THE_SEA
= 23
-
LURE
= 24
-
MENDING
= 26
-
MULTISHOT
= 33
-
PIERCING
= 34
-
POWER
= 19
-
PROJECTILE_PROTECTION
= 4
-
PROTECTION
= 0
-
PUNCH
= 20
-
QUICK_CHARGE
= 35
-
RESPIRATION
= 6
-
RIPTIDE
= 30
-
SHARPNESS
= 9
-
SILK_TOUCH
= 16
-
SMITE
= 10
-
SOUL_SPEED
= 36
-
THORNS
= 5
-
UNBREAKING
= 17
-
VANISHING
= 28
-
__construct()
: mixed
AQUA_AFFINITY
public
mixed
AQUA_AFFINITY
= 8
BANE_OF_ARTHROPODS
public
mixed
BANE_OF_ARTHROPODS
= 11
BINDING
public
mixed
BINDING
= 27
BLAST_PROTECTION
public
mixed
BLAST_PROTECTION
= 3
CHANNELING
public
mixed
CHANNELING
= 32
DEPTH_STRIDER
public
mixed
DEPTH_STRIDER
= 7
EFFICIENCY
public
mixed
EFFICIENCY
= 15
FEATHER_FALLING
public
mixed
FEATHER_FALLING
= 2
FIRE_ASPECT
public
mixed
FIRE_ASPECT
= 13
FIRE_PROTECTION
public
mixed
FIRE_PROTECTION
= 1
FLAME
public
mixed
FLAME
= 21
FORTUNE
public
mixed
FORTUNE
= 18
FROST_WALKER
public
mixed
FROST_WALKER
= 25
IMPALING
public
mixed
IMPALING
= 29
INFINITY
public
mixed
INFINITY
= 22
KNOCKBACK
public
mixed
KNOCKBACK
= 12
LOOTING
public
mixed
LOOTING
= 14
LOYALTY
public
mixed
LOYALTY
= 31
LUCK_OF_THE_SEA
public
mixed
LUCK_OF_THE_SEA
= 23
LURE
public
mixed
LURE
= 24
MENDING
public
mixed
MENDING
= 26
MULTISHOT
public
mixed
MULTISHOT
= 33
PIERCING
public
mixed
PIERCING
= 34
POWER
public
mixed
POWER
= 19
PROJECTILE_PROTECTION
public
mixed
PROJECTILE_PROTECTION
= 4
PROTECTION
public
mixed
PROTECTION
= 0
PUNCH
public
mixed
PUNCH
= 20
QUICK_CHARGE
public
mixed
QUICK_CHARGE
= 35
RESPIRATION
public
mixed
RESPIRATION
= 6
RIPTIDE
public
mixed
RIPTIDE
= 30
SHARPNESS
public
mixed
SHARPNESS
= 9
SILK_TOUCH
public
mixed
SILK_TOUCH
= 16
SMITE
public
mixed
SMITE
= 10
SOUL_SPEED
public
mixed
SOUL_SPEED
= 36
THORNS
public
mixed
THORNS
= 5
UNBREAKING
public
mixed
UNBREAKING
= 17
VANISHING
public
mixed
VANISHING
= 28
__construct()
private
__construct() : mixed
Return values
mixed
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